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Tzacol Concepts

 Post subject: Re: Tzacol Concepts
PostPosted: Thu Nov 13, 2014 6:36 pm 
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Those fit also to fantasy games. Like them a lot

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 Post subject: Re: Tzacol Concepts
PostPosted: Mon Jan 12, 2015 3:21 pm 
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When will these badd toady Boys hit the market ? 8)

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 Post subject: Re: Tzacol Concepts
PostPosted: Mon Jan 12, 2015 6:33 pm 
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Not too sure - I'm still finishing up the modeling for the rest of the wave. Couple months..

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 Post subject: Re: Tzacol Concepts
PostPosted: Mon Jan 12, 2015 8:55 pm 
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Good intel ! Thanks ! :spin

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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 5:23 am 
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Just found these on the website and ordered a few, they look awesome and cant wait to paint them
up, my concern now is my 6mm line is becoming diverse 6mm 40k, 6mm Quar and now the 6mm
froggies ! great concept by the way.


regards epic


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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 7:48 am 
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About transport for these guys, I would really like to see them on a hovering bardge sort
of elder looking, the back area would be a sort of deck area with a large gun/ laser
i.e like the one the frog men already carry, the crew would be 5 one driver and four
on the back deck, the reason four are needed are to join together to amplify all fours froggy
power to the cronosphere large weapon on the deck.

I think it would make a nice simple but decent looking vehicle and also if the crews are cast
into the model or separate so you can rotate them it would look nice, and as it floats, hovers it
also shows good tech and well defined evolution that the frogs are all about.

When my froggys arrive I will greenstuff one up ;)

Regards epic


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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 9:01 am 
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epic wrote:
About transport for these guys ...


How about a floating evolved jellyfish-like creature with a platform on top (for crew and devices)? Moebius had some very nice sci-fi jellyfish in his Incal series, like these:

Image
A fairly big one, could easily count as a war engine.

Image
The smaller ones in front have a crew of one or two.

They're weaponized in the comic, too:
Image

Tzacol might breed them for forcefields and perhaps poisonous tentacles.


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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 11:28 am 
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I don't think I'll go the organic route with the Tzacol, but the shape of a jelly fish could be pretty sweet!

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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 1:20 pm 
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Looking forward to the Tzacol range !!!! 8)

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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 1:23 pm 
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The floating platform idea is one replete with reliefs and even say a tzompantli like structure would be great. Floating Mayan megastructures are what I see when I think of these guys

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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 6:54 pm 
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It's been a while since I read this thread, so I may have forgotten if this was mentioned already, but for transport I see these guys using mobile, stargate like portals. Not dissimilar to how Dropzone Commander does the Shaltari transports. Basically, they don't have vehicles that transport units from place to place, but teleporters.

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 Post subject: Re: Tzacol Concepts
PostPosted: Sun Aug 09, 2015 8:32 pm 
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That will be more like it. There will also be "power nodes" that float around and power stuff, activate the special abilities of the Tzacol armor, etc.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Aug 13, 2015 10:39 am 
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Hi Deacon

Any idea on a release date for the coatl warriors yet ?


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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Aug 13, 2015 11:19 am 
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I should be getting some masters any day now. Once I get those, they go up for sale. I'll keep yah posted.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Aug 13, 2015 3:15 pm 
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WOO HOO ;)


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