MagnusIlluminus wrote:
How many hits do people find that it takes to take out a Titan or Praetorian? Not including taking down Shields, just the actual model itself. Obviously, it can happen with one hit, but I'm assuming that is an exceptional case.
Hi!
You've read my mind, I've been thinking on that particular points for a couple of weeks now.
The way I approach it is to figure what is the average weapon TSM usied to engage a titan.
In my experience players don't shoot at titan with weapons of TSM 0 or -1 (only if no other option is open).
Therefore this leaves the spread of -2 to -6. Weapons of TSM of -5 or better are very rare, so most fall in the -2 to -4 category. Perhaps TSM -3 is a good value for an average.
Most high yield location are either armor saves of 1+ or 2+, thus with a -3 average that is a modified save of 4+ or 5+.
Once the armor save fails, the chance of a high enough roll to destroy it can be taken into account. The overwhelming majority of weapons have no penetration bonus, even some with high TSM. So an average there is tricky, but should be above "zero". Perhaps +1 penetration is an easy approximation.
Most high yield damage tables need 5 and 6's to destroy the unit, add in a +1 penetration and the chance is 4 in 6.
If we have between a 3 in 6 to 4 in 6 chance (3.5 in 6 average) of getting past the armor, then roughly a 3 in 6 change of rolling high enough to destroy the unit then:
3.5 in 6 x 3 in 6 = 10.5 in 36, roughly 1 in 3 chance of getting a hit that destroys the unit, so on average it would take at least 3 such hits for one to successfully eliminate the unit.
I think the answer would be 3 for titan, maybe closer to 4 for a praetorian since their damage tables are more favorable.
I hope I didn't make to many erroneous mathematical assumptions.
Primarch