Two questions for people.
Can we get some opinions posted on whether or not to add an adjustment for activations, and how much to use if so? See the last post on page 10 of this thread for examples. Note that the Company values there are slightly out of date, but the relative changes are still relevant.
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Second, changing Special Abilities. The following was posted over in the Gold, Imperial Guard thread, so people may have missed it:
primarch wrote:
MagnusIlluminus wrote:
That is a very, very good point. Many of the special abilities could likely benefit from being applied in that way. Not all of them, as some have a fixed ability regardless of the abilities of the model.
As a brief list, I'd say that the following could / should be converted to multipliers:
Stealth
Sniper
Deep Strike
Infiltrate
Regeneration
Teleport
The following seem to me to have fixed abilities and should keep fixed values. That is, the value of the ability does not vary by the power of the model:
Hard to Hit
Psychic Save
Shields / Fields
Inspirational
Combat Leader
Medic
Mechanic
Duplication
Combat Engineer
The other abilities I'm not so sure on and will have to review. What do the rest of you think about this?
Hi!
I like this train of thought very much! (Thanks Matty_C for bringing up the idea).
I agree with your list Magnus, those listed first are definitely more or less valuable dependent on the units other stats unlike those on the second list which are pretty much "stable" regardless of unit power.
A great idea overall!
Primarch
Two sub-questions here.
_ 1. Are there any other Special Abilities that people feel should be converted into being percentage adjustments rather than fixed costs? These should be ones where the power varies based on the other stats of the model rather than having fixed power.
_ 2. What should the % be? Equal to what the fixed value was? (IE, +20 would be +20%) Something else?