MagnusIlluminus wrote:
As to the buildings, limiting the number of squads by size could be a good idea. Under that system, if a particular building was listed as being able to hold a certain number of squads, but it was impossible to have that many on the roof of the building, how would you go about representing that they were inside the building?
If a building you currently use has a roof you can't place miniatures on, how do you indicate the models are in the building? And if the roof is sloped/pointed, how do you know how many models would fit on the roof?
People deal with these issues now, you either place them behind the building or put them aside off the battlefield and make sure your opponent is aware they are in the building, it works for other wargames.
Under the current rules, how would you place models in this building and know how many it should hold?
http://lh3.ggpht.com/-dN30O-slyG8/U3aJxwCpEWI/AAAAAAAAAxU/m7apXKyKko4/s1600/20140516_222521-1.jpgMagnusIlluminus wrote:
The Command models that I was referring to to receive the newly proposed ability are specifically those that come with a Company Formation. These do not already have the Inspirational ability. I apologize if I was not clear on which models would receive the new ability. It would NOT be added to Librarians, Medics, Forward Observers, Warlocks, etc. Adjusting Morale and the new ability would only apply to the following models & Factions:
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. Space Marines: Marine HQ, Assault HQ, Terminator HQ, Command Land Raider, Command Marine Bike.
. Squat: Warlord, Hearthguard, Guildmaster.
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MagnusIlluminus wrote:
Something seems to be contributing to misunderstandings here. There are two types of Command models being discussed here, and certain issues only apply to one or the other. One type are the models that come with Companies alongside normal troops. The other type is found in it's own Special Formation. We really need different terms for the two, otherwise the confusion will continue. I suggest CHQ for those that come with a Company and SFC for those with a Special Formation.
As an example, the only models that I know of that have the Inspirational ability are SFC. The models that would receive the ability proposed earlier that gives all attached formations +1 Morale are CHQ. Thus there is no overlap. Similarly, the only Command models that I feel should be attached (IE, activate & have to maintain some form of coherency, even if out to 25cm) to a formation are CHQ. SFC should be able to roam freely, as they are a different formation.
That is completely incorrect.
By all means please correct me, but by Company HQs I assume you mean those that come with the company formations, things like Marine HQs, Assault Marine HQs and Terminator HQs, and by Special Formation HQs I assume you mean things like Chaptermaster, Chaplin and Librarian which would by purchased as a special card/formation? If that is the case, then it is the
company HQs that already have the Inspirational ability. Barring the chapter specific characters, it is only the Chaptermaster that also has Inspirational, Chapins and Librarians and the like do not have that ability.
Likewise the same with the Squats, the companies that have some sort of HQ stand have a warlord who already has Inspirational and the Guild Bike Company comes with 3 Guildmasters, who also have Inspirational. The Grand Warlord is the only "special" formation that has the Inspirational ability.
MagnusIlluminus wrote:
On that note, I'm not sure how I feel about eliminating Medics, Librarians, etc as their own formations and working them directly into the Command squad for a Company. That seems to be trying to change the game into Epic 40K and that was a supremely disliked rule set, as far as I've ever seen. Still, I'll reserve judgement until you post what you are doing.
I wasn't thinking of working them into the command squad, more that you could upgrade the company and add a stand of the appropriate character to the company, with the caveat that you have to add the stand to one of the detachments in the company, so they move and fight with said detachment.
Under the current system, a company can take a single special card, so they are allowed only one of those characters why is that? When a marine company goes into combat it usually brings with it a chaplin, a librarian and dozens of medics and techmarines. There is nothing special about them, they are a core part of the company structure. Having a Warlord titan join the company, or some Grey Knights join the company, now that is a special choice.
Matt