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Marhaf Legion Net Epic Stats

 Post subject: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:37 pm 
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I'm going to start work on the Marhaf Legion on this thread. I'd welcome any comments/suggestions/feedback from the community. It's very much a work in progress so is open to changes.

For anyone who was following the "Exiles" project, this will be changed to be an army list for Plasmablast's "Progenitor" army. I have minis ordered for that so that project will continue in due course.

Meantime...

NOTES:

I thought it would be helpful for everyone to know the size of these vehicles in comparrison to other Epic minis so that stat creation is made easier. The Plasmablast minis roughly have the same footprint but a substantially lower height than their GW equivalents. The Marhaf are intended to be a technologically advanced force so I don't have much problem about their armour being as good as anything other forces have even though they are slightly smaller.

I'm using the name and descriptions used on Plasmablast's shop so it is easier for players to find what they are looking for if they want to buy any of the units.

There are more units still to be released so even if we were to settle on the stats there will be more work to do at a later date.

The Marhaf Legion

Background: Please see this excellent document from forum member DaR:

https://dl.dropboxusercontent.com/u/394 ... Marhaf.pdf

Army Composition:

The Marhaf Legion are an A.I. force. Their force consists largely of drone vehicles which are controlled by a very powerful A.I. A Marhaf invasion is usually led by an A.I. which is safely based within an orbiting ship. The A.I. controls all of the forces directly, this in direct contrast to humanoid forces which can only tell their troops what to do but can't always make them do as ordered!

Special Rules:

To control the vehicles directly the A.I. uses the Phestorm E/W to communicate with its drones. The effect of this is two-fold;

1) Marhaf forces are built around the Phestorm Tanks, without these in the force the A.I. cannot control its tanks.

2) Support units must stay within 25cm to the E/W Tanks to receive orders.

Every Phestorm Tank in a force is free. For every Phestorm tank in the force, players may buy up to 10 support cards. Building tanks means the expenditure of valuable resources, and as desirable as it may be to have one Phestorm tank for every support card, the A.I.s cannot waste resources in that manner. This means that for every Phestorm tank in the army the player must buy a minimum of 4 support cards.

Every unit in the Marhaf army has the following abilities: Fire on the Fly, Inorganic, A.I. and Instinct. Units outside the Command Radius will revert to their programs (instinctive behaviour) for guidance. These are outlined unit by unit.

Because they are drones, all models in a formation must be destroyed to gain VPs. Marhaf units are very small, typically operating in groups of 1 or 2.

In addition, the Marhaf have perfected active camouflage (AC) systems. If the AC upgrade is bought for a formation it has the following effects on units within that formation:-

Units on charge get no field and can be hit normally.
Enemy units firing at a cloaked Marhaf on advance orders add 20cm to their range.
Enemy units firing at a cloaked Marhaf on First Fire orders add 30cm to their range.
Marhaf units which do not move or fire cannot be seen by any units further than 25cm away and those that can must add 30cm to their weapon range when firing.

Note that AC upgrades apply only to the formation for which they are bought. If there are several formations of the same type bought in an army, each one would have to buy the upgrade to gain the benefits.

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Last edited by The Bissler on Mon Jun 02, 2014 6:33 pm, edited 8 times in total.

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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:41 pm 
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1) Typhark Medium Tank: Heavy Plasma Gun Variant

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
25cm..........3+...........+1....Heavy Plasma Gun.............50cm..........1................4+............-2

Notes: Turret weapon

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them.

Cost: 100 points for unit of 2
Break Point: 2
VPs: 1

With AC Upgrade:
Cost: 150 points for unit of 2
Break Point: 2
VPs: 2

GW equivalent: Vindicator/Predator


Attachments:
Typhark Hvy Plasma.jpg
Typhark Hvy Plasma.jpg [ 1.23 MiB | Viewed 6010 times ]

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Last edited by The Bissler on Thu May 29, 2014 8:30 am, edited 5 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:42 pm 
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2) Typhark Medium Tank: Plasma Gun & Missiles Variant

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
25cm..........3+...........+1.........Plasma Gun.................35cm..........1................4+............ -1
...............................................Missiles.....................15cm..........2................5+..............0

Notes: Turret weapons

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them.

Cost: 100 points for unit of 2
Break Point: 2
VPs: 1

With AC Upgrade:
Cost: 150 points for unit of 2
Break Point: 2
VPs: 2

GW equivalent: Vindicator/Predator


Attachments:
Typhark Plasma & Missiles.jpg
Typhark Plasma & Missiles.jpg [ 1.29 MiB | Viewed 6009 times ]

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Last edited by The Bissler on Thu May 29, 2014 8:31 am, edited 6 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:44 pm 
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3) Phestorm Support Tank: Heavy Missiles Variant

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
20cm..........3+............0.......Heavy Missiles...............100cm......@2BPs..........Varies...........-1

Notes: Turret weapon

Instinctive Behaviour: No movement. First fire all weapons at closest enemy.

Cost: 150 points for unit of 2
Break Point: 2
VPs: 2

With AC Upgrade:
Cost: 200 points for unit of 2
Break Point: 2
VPs: 2

GW equivalent: Whirlwind


Attachments:
Phestorm Hvy Missiles.jpg
Phestorm Hvy Missiles.jpg [ 1.54 MiB | Viewed 6009 times ]

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Last edited by The Bissler on Fri May 30, 2014 12:54 am, edited 5 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:45 pm 
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4) Phestorm Support Tank: Anti-Aircraft Variant


Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
20cm..........3+............0.......Heavy Missiles...............100cm......@2BPs..........Varies...........-2


Notes: Turret weapons, AA weapon. Gun turrets fire in tandem with the heavy missiles increasing the TSM.

Instinctive Behaviour: No movement. First fire all weapons at closest enemy.

Cost: 250 points for unit of 2
Break Point: 2
VPs: 3

With AC Upgrade:
Cost: 300 points for unit of 2
Break Point: 2
VPs: 3

GW equivalent: Whirlwind


Attachments:
Phestorm AA.jpg
Phestorm AA.jpg [ 1.34 MiB | Viewed 6009 times ]

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Last edited by The Bissler on Fri May 30, 2014 12:54 am, edited 6 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:46 pm 
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5) Phestorm Support Tank: E/W Warfare Variant


Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
25cm..........2+............0..............None.........................-...............-.................-...............-

Notes: HQ

Instinctive Behaviour: Rule does not apply. Tank is always in communication with A.I. therefore is never out of command.

Cost: Each unit of 1 is free
Break Point: 1
VPs: 1

With AC Upgrade:
Cost: 50 points for unit of 1
Break Point: 1
VPs: 1

GW equivalent: Whirlwind


Attachments:
Phestorm EW Warfare.jpg
Phestorm EW Warfare.jpg [ 1.25 MiB | Viewed 6009 times ]

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Last edited by The Bissler on Tue May 06, 2014 3:21 am, edited 3 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:49 pm 
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6) Leehark Hoverjet

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
30cm..........3+............3+.....Tactical Missiles..............50cm....@2BPs each......Varies..........-1
........................................... Autocannon..................50cm...........2................5+.............-1
.............................................E/W Guns....................35cm...........2................4+.............0

Notes: Skimmer. Tactical Missiles can be fired 2 per turn at different targets (1 from each wing). Alternatively, all 6 missiles may be fired in the one turn. Select the two targets with 3 missiles being fired at each. Each additional 2 barrage templates must touch the original but not overlap one another.

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them. Note that only two missiles would be able to be fired when instinctive behaviour is applicable.

Cost: 200 points for unit of 2
Break Point: 2
VPs: 2

With AC Upgrade:
Cost: 250 points for unit of 2
Break Point: 2
VPs: 3

GW equivalent: Iron Eagle Gyrocopter


Attachments:
Leehark.jpg
Leehark.jpg [ 971.55 KiB | Viewed 6008 times ]

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Last edited by The Bissler on Tue May 06, 2014 3:26 am, edited 4 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 5:58 pm 
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7) Encegon Heavy Tank with Twin Plasma Guns

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
20cm..........2+...........+2........Plasma Gun..................35cm..........2................4+............-1
.............................................Autocannon..................50cm..........2................5+............-1


Notes: Plasma Gun is a Turret weapon

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them.

Cost: 200 points for unit of 2
Break Point: 2
VPs: 2

With AC Upgrade:
Cost: 250 points for unit of 2
Break Point: 2
VPs: 3

GW equivalent: Land Raider


Attachments:
Encegon Twin Plasma Guns.jpg
Encegon Twin Plasma Guns.jpg [ 404.22 KiB | Viewed 5984 times ]

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Last edited by The Bissler on Thu May 29, 2014 8:33 am, edited 7 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 7:54 pm 
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8 ) Encegon Heavy Tank with Heavy Plasma Gun & Missiles

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
20cm..........2+...........+2....Heavy Plasma Gun.............50cm..........1................4+...........-2
............................................Autocannon...................50cm..........2................5+...........-1
...............................................Missiles......................15cm..........2................5+............0




Notes: Plasma Gun & Missiles are Turret weapons

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them.

Cost: 200 points for unit of 2
Break Point: 2
VPs: 2

With AC Upgrade:
Cost: 250 points for unit of 2
Break Point: 2
VPs: 3

GW equivalent: Land Raider


Attachments:
Encegon Hvy Plasma Gun & Missiles 2.jpg
Encegon Hvy Plasma Gun & Missiles 2.jpg [ 1.04 MiB | Viewed 5984 times ]

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Last edited by The Bissler on Thu May 29, 2014 8:34 am, edited 3 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 8:10 pm 
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9) Maarghast Heavy Assault Tank with Twin Heavy Plasma Gun

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
15cm..........1+...........+4....Heavy Plasma Gun.............50cm..........2................4+...........-2
............................................Autocannon...................50cm..........2................5+...........-1
...............................................Missiles......................15cm..........4................5+............0




Notes: All weapons are Turrets, Superheavy Tank

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them.

Cost: 200 points for unit of 1
Break Point: 1
VPs: 2

With AC Upgrade:
Cost: 250 points for unit of 1
Break Point: 1
VPs: 3

GW equivalent: Baneblade


Attachments:
Maarghast Twin Hvy Plasma Gun.jpg
Maarghast Twin Hvy Plasma Gun.jpg [ 1.44 MiB | Viewed 5984 times ]

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Last edited by The Bissler on Thu May 29, 2014 8:35 am, edited 3 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 8:12 pm 
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10) Maarghast Heavy Assault Tank with Plasma Annihilator

Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:
15cm..........1+...........+4.....Plasma Annihilator............75cm.........1................3+...........-3
............................................Autocannon...................50cm..........2................5+...........-1
...............................................Missiles......................15cm..........6................5+............0




Notes: All weapons are Turrets, Plasma Annihilator offers a +3 damage bonus against units with hit locations, Superheavy Tank.

Instinctive Behaviour: Advance full move rate towards the closest enemy and fire all weapons at them.

Cost: 250 points for unit of 1
Break Point: 1
VPs: 3

With AC Upgrade:
Cost: 300 points for unit of 1
Break Point: 1
VPs: 3

GW equivalent: Shadowsword


Attachments:
Maarghast Plasma Annihilator.jpg
Maarghast Plasma Annihilator.jpg [ 1.05 MiB | Viewed 5979 times ]

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Last edited by The Bissler on Fri May 30, 2014 12:55 am, edited 4 times in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 8:27 pm 
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Hi!

Very cool Bissler, lovely models!

Primarch

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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 8:35 pm 
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11) DF-X03 Bikes.

These are the only non-Plasmablast miniatures that I'll be using at this point. I bought these from GZG to provide some cavalry support for the Marhaf. Buggies are among the units still to be released, but I reckon the Marhaf would have access to both bikes and buggies...



Move:.......Save:........CAF:........Weapons:..................Range:...Attack Dice:..To Hit Roll:.....TSM:

35cm........None..........+4...........None...................................................................................


Notes: the delicate looking DF-X03 bikes have no projectile weaponry but do have an electrified hull which fires lightning trails as they move. The lightning arcs are harmless until the bikes are engaged in close combat at which point the arcs spark at the enemy combatants, similar to a plasma ball when someone touches it. This is what gives the bikes their high CAF. However, the more enemies that engage a bike unit in CC, the less effective the arcs are as the power is split between targets. At the start of close combat, count how many units are attacking a bike and subtract one from the vehicle's CAF for each additional attacker. Once this has been determined, all assaults are resolved with the modified CAF.

Example: a bike is engaged by three attackers, therefore there are 2 additional attackers and the CAF is thereby reduced by 2. All combats must be fought with the bike having a +2 CAF.

Instinctive Behaviour: Charge full move rate towards the closest enemy and engage them in close combat if possible.

Cost: 200 points for unit of 4
Break Point: 4
VPs: 2

With AC Upgrade:
Cost: 250 points for unit of 4
Break Point: 4
VPs: 3

GW equivalent: Imperial Bikes


Attachments:
DF-X03.jpg
DF-X03.jpg [ 598.6 KiB | Viewed 5976 times ]

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Last edited by The Bissler on Wed May 07, 2014 10:56 pm, edited 1 time in total.
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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 8:36 pm 
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Cheers Primarch!

Please check out the above entries again later. I'm going to update the pics with descriptions, stats and special rules... Dunno if I'll get it all done tonight but I'll give it a go!

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 Post subject: Re: Marhaf Legion Net Epic Stats
PostPosted: Mon May 05, 2014 10:18 pm 
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Ok, I haven't finished but that's as much as I'll get done tonight.

Comments welcome on the story so far!

Oh, and I'm aware that the stats haven't appeared as I would have liked. I spaced them out so they would appear in a table-like structure but for some reason all the spacing vanished when I posted.

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