[copied from Imperial Guard sub-forum, as it should be here too]
Thus it seems we need to redefine how the Transport ability is applied when creating a model's stats, and the costs thereof. While my plan here won't be a 'flat' cost as such, it will certainly be flatter. I've also thought of another factor that should modify the cost of Transport. This makes the Transport ability a little more complicated to apply, but will overall cost less, I think. ____________________
Revised Transport:
The base cost of Transport is 4 points. For your 4 points that model is allowed to carry 2 squads/stands of Infantry or Light Artillery. Requires Vehicle class or larger.
Modifer 1: Move of unit with Transport The standard Move for a unit with Transport is considered to be 20cm (4). For every 5cm above or below this number, the base cost is adjusted by 1 point.
Modifier 2: Unitclass _To be able to carry Walker class units, add +2 to base cost. Requires Vehicle class. _To be able to carry Vehicle class units, add another +2 to base cost. Requires Super Heavy class. _To be able to carry Super Heavy class units, add another +2 to base cost. Requires Praetorian class. _To be able to carry Praetorian/Scout Titan class units, add another +2 to base cost. Requires Praetorian class. _To be able to carry Battle Titan class (Reaver, Warlord) class units, add another +2 to base cost. _To be able to carry Imperator or Mega-Gargant class units, add another +2 to base cost.
Modifier 3: Capacity _If you really want to only be able to carry 1 squad/stand, the base cost is reduced by -2. _To be able to carry one Detachment's worth of Infantry (typically 6 to 10 squads/stands), apply the base cost again. This should require the model to be Super Heavy or larger. _To be able to carry one Company's worth of Infantry, apply the base cost again. This should require the model to be a Praetorian. _To be able to carry each additional Company, apply the base cost again. _To be able to bypass one required class of vehicle for capacity, apply the base cost again. For example, a Mole can carry one Detachemnt of Infantry, but is only a Vehicle class model. It would have to apply this modifier.
Adjustments to other Special Abilities: _ The Open Top ability now has zero (0) cost modifier, as it allows the vehicle to carry +50% additional squads/stands, but any hit on the unit will also hit a unit carried. _ The Tow ability is now just a lowest-level use of Transport. That is, the model with Tow may carry one squad/stand of Infantry or Light Artillery for a cost of 2 points, adjusted by Move. __________________
Examples of Transport costs: A Chimera (or variant) can carry 2 squads of Infantry (base 4) and has a Move of 20cm, and can carry Walker, so its base cost for its Transport is 4+0+2=6, for a total cost of 6. A Rhino carries 2 squads of Infantry and has Move of 25cm, and can carry Walker. Thus it's base cost is 4+1+2=7, and the cost of its Transport is 7. A Razorback only carries 1 squad and has Move 25cm. It's base cost is thus 4-2+1=3, for a total cost of 3. A Termite carries 2 Infantry, Moves 15cm. Thus base cost is 4-1=3, for a total cost of 3. A Mole carries 1 Detachment of Infantry, Move of 15cm. Thus base cost is 4-1=3 and total is 3+3+3=9 (base +detachment +ignore unitclass required). A Mole that can carry Walker would be base 5 and total 15. A Valkyrie is Vehicle, carries 2 Infantry, Move 60cm. Base is 4+8=12, for a cost of 12. A Gorgon carries 1 Infantry Detachment, is SH, Move 10cm. Base cost is 4-2=2, for a total of 2+2=4. A Gorgon that can carry Walker would be base 4-2+2=4 and total 4+4=8. A Hellbore is Praetorian, may carry 1 Infantry Company, and Move 15cm. Base is 4-1=3, total is 3+3+3=9 (base +Detachment +Company). A Hellbore that can carry Walker would be base of 5, and total of 15. A Leviathan is Praetorian, may carry 1 Infantry Company, and Move 10cm. Base is 4-2=2, total is 2+2+2=6. An Imperial Dropship is Praetorian, may carry a lot of anything (including an Imperator!), and Move special. Since this enters the board much like Deep Strike but slower, I'm inclined to give that no modifier. Base cost works to 4+12=16, and total to 16+16+16+16+16 (three Companies of Infantry) = 80 (this is still less than it's current value). A Capitol Imperialis is Praetorian, may carry 2 Companies, and Move 10cm. Base is 4-2+6 (up to Super Heavy) = 8, and total cost of 8+8+8+8=32. An Imperator is a Mega-Titan, can carry 1 Infantry Company, and Move 10cm. Base is thus 4-2=2, and total cost is 2+2+2=6.
_________________ Net Epic Coordinator
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