Matty_C wrote:
Hey Bissler
Like Nuka implied above the game has a different tactical feel when you have an orders phase, being a moment of "big picture" contemplation, before all hell breaks loose again. And the sub commanders have to make the best of the (sometimes questionable) orders they have been given on the dynamic battlefield.
So, long story short, would you be willing to put an optional rule for an orders phase into your document? It would allow evolution to be played a couple of ways, both of which have their pros and cons IMO.
Hi Matty,
First all of apologies for not responding sooner, I had neglected to check this thread for a few weeks which is very poor form indeed.
I wouldn't have any objection to anyone retaining the orders phase and tying their units into orders as was always the case for other versions of Net Epic & 2nd edition. I did expect some players would want to do so and fully understand and respect why players such as yourself and Nuka would prefer to retain the orders phase. It's just not the way I personally would play it but neither would it would be a big problem if others did play that way. In the early days of Evolution that is exactly how I played! I just felt that as I played more and more Evolution that a more reactive way of ordering would be preferable but that doesn't mean that others have to follow that blueprint.
I'll make a point of perhaps adding an optional rule for this at the end of the document.
So far as how it would work, it would be a really easy fix. You would just slot the orders phase in at the start of the turn and order as you would have under previous editions. As the Action Phase got underway, you would still take turns activating although you would be tied into the orders you placed at the start of the turn. That's it!
It's a really simple change but in actual fact makes significant differences to how the game goes. If you do decide to try it out, please let me know what you think!
Cheers!