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Net Epic Evolution Basic Rules & Video Tutorial

 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Mar 02, 2014 4:39 am 
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The Bissler wrote:
It's occurred to me that if there are people who would prefer using the order dice to the old order counters this would work for Net Epic Evolution. As you order as you go, the order dice could be placed next to your formations. I'd suggest that you only require the target result to represent First Fire orders. But for players who want to monitor all of the formations, the triple arrows could represent charge orders, while the four radiating arrows represent advance. The lightning within the cog could be used by skimmers which have First Fire orders and performed pop-up attacks (they are not subject to the same penalties for incoming fire so some players I may find it preferable to distinguish between the two).


Hi!

Your dangerously close to committing heresy mister. ;)

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Mar 02, 2014 5:06 am 
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Guilty as charged! ;)

I'm trying to entice our E:A friends to give Evolution a go and highlighting the fact that their preferred order dice are just as viable under this system. Perhaps my efforts will be in vain...

Sometimes when you try to be all things to all men you end up being nothing to anyone! :D

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Mar 02, 2014 5:27 am 
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The Bissler wrote:
I'm trying to entice our E:A friends to give Evolution a go and highlighting the fact that their preferred order dice are just as viable under this system. Perhaps my efforts will be in vain...

I commend your effort, Bissler, However, in my experience most players whose introduction to Epic was E:A are unlikely to want to learn NetEpic.

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Mar 02, 2014 5:52 am 
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Dwarf Supreme wrote:
The Bissler wrote:
I'm trying to entice our E:A friends to give Evolution a go and highlighting the fact that their preferred order dice are just as viable under this system. Perhaps my efforts will be in vain...

I commend your effort, Bissler, However, in my experience most players whose introduction to Epic was E:A are unlikely to want to learn NetEpic.


Hi!

This appears to be true most of the time.

However I wonder as time goes by, and the inevitable attrition of a game with no active support ensues, how much "crossing of the lines" between games will occur.

Time will tell.

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Mar 02, 2014 6:41 am 
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I'm sure DS is probably correct, but I'm also working on some video tutorials which might help fans of other rulesets pick up Evolution without too much problem. It's my hope that the videos may provide an easier way into the Evolution rules rather than the usual "here's a rulebook, read it and we can play later" method.

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Mar 02, 2014 6:56 pm 
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The Bissler wrote:
I'm sure DS is probably correct, but I'm also working on some video tutorials which might help fans of other rulesets pick up Evolution without too much problem. It's my hope that the videos may provide an easier way into the Evolution rules rather than the usual "here's a rulebook, read it and we can play later" method.


Hi!

A picture (or video in this case) speaks a thousand words.

If anything will get someone to try it a video is better than a rulebook. :)

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Tue Jun 03, 2014 6:44 am 
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I had forgotten I planned to do video tutorials. Must start thinking about this again...

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Tue Jun 03, 2014 6:37 pm 
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The Bissler wrote:
I had forgotten I planned to do video tutorials. Must start thinking about this again...


Hi!

That would be cool! ;D

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Wed Jul 30, 2014 6:33 am 
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Still haven't done anything about those video tutorials... :-\

Anyway, Evolution has been well tested now and seems to work fine. Time to start looking specific rules for forces being under the system.

Marines: I can't recall if I put it in the rules or not but HQ units for Companies do NOT get a separate activation. The HQ unit must be activated along with another unit from the company that it is attached to. Note that the unit the HQ is activated alongside can change throughout the game. For example, there are typically 3 units in a company. The HQ could activate along with unit 3 in turn 1, unit 1 in turn 2, and unit 2 in turn 3 if desired.

IG: Same as for Marines, Company HQs must act at the same time as one of the units they command. The one exception to this are Superheavy Companies. Because of their small size, the Superheavy HQ is allowed its own activation. Commissars are also subject to the same activation rules as Company HQs. Players may opt to activate a Company HQ and Commissar along with a unit in their company.

Orks: units with on board Nobz gain their own activation, but they will still have to observe the Ork mob rule. For example, one Clan has 3 Skullhammas. This means that the Skullhammas will count as 3 separate activations. However, because they are bound by the same mob rules, the Skullhammas must ensure they finish their move within 6cm of one another. If this is not possible for whatever reason, they must try to reform during the next turn. The main purpose of this rule is to attempt to balance out the number of activations that the Ork army receive.

So far I haven't found any force specific rules I want to apply for Eldar, Chaos or Squats...yet!

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Wed Sep 03, 2014 8:43 pm 
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The Tarantula unit on First Fire is a potential problem for Evolution. I have 3 options as to how to resolve this;

1. It can fire twice in the one activation.

2. It can fire once during activation and then once again at the beginning of the close combat phase (before combats have taken place).

3. It can fire once during activation and then once again at the end of the close combat phase (after combats have been resolved).

The first is the simplest and therefore best in my mind but what do others think?

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Wed Sep 03, 2014 9:11 pm 
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The Bissler wrote:
The Tarantula unit on First Fire is a potential problem for Evolution. I have 3 options as to how to resolve this;

1. It can fire twice in the one activation.

2. It can fire once during activation and then once again at the beginning of the close combat phase (before combats have taken place).

3. It can fire once during activation and then once again at the end of the close combat phase (after combats have been resolved).

The first is the simplest and therefore best in my mind but what do others think?


Hi!

Hmmmm....

I'm going to have to think this one for a bit.

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Sep 14, 2014 10:25 am 
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I'm coming down in favour of the third option. It's a special rule that I'll have to write in for that particular unit.

Similarly, The Lord of Change casts his Bolt of Change immediately after CC has been resolved.

In a battle featuring both Tarantulas and a Lord of Change, the LoC casts his bolt before the Tarantulas can fire.

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Sep 14, 2014 4:20 pm 
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The Bissler wrote:
I'm coming down in favour of the third option. It's a special rule that I'll have to write in for that particular unit.

Similarly, The Lord of Change casts his Bolt of Change immediately after CC has been resolved.

In a battle featuring both Tarantulas and a Lord of Change, the LoC casts his bolt before the Tarantulas can fire.


Hi!

What would it be? I can't decide on an option without introducing unintended consequences, so I am eager to hear what you came up with. :)

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Sep 14, 2014 4:52 pm 
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Hepp,

I think the IG Company HQ should get it's own activation. In my experience they seldom move together with any of their detachments, operating more as an indipendent unit. Then you won't need to make exceptions for SH companies neither.


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 Post subject: Re: Net Epic Evolution Basic Rules
PostPosted: Sun Sep 14, 2014 5:32 pm 
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primarch wrote:
The Bissler wrote:
I'm coming down in favour of the third option. It's a special rule that I'll have to write in for that particular unit.

Similarly, The Lord of Change casts his Bolt of Change immediately after CC has been resolved.

In a battle featuring both Tarantulas and a Lord of Change, the LoC casts his bolt before the Tarantulas can fire.


Hi!

What would it be? I can't decide on an option without introducing unintended consequences, so I am eager to hear what you came up with. :)

Primarch


These are specific rules only for these units as set out above. I don't want wholesale changes that will effect how Evolution works as it seems to be running smoothly. At the same time, one or two units having special rules such as these shouldn't cause the system to fall apart.

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