madmagician wrote:
Interesting and I like some of the flow changes!
I found this clunky and it took me a few read overs to understand:
Quote:
You may not “pass” on activating a unit until all of your units have been activated, or you choose to leave the rest of your units where they are. In other words, you cannot pass and not move a detachment, then later choose to move after your opponent reveals his plans. However, once you pass you may still activate units to Snap Fire. Such units will have to be given First Fire orders when you activate to Snap Fire.
So as I read this, you cannot "pass" and choose not to activate a unit unless you have no units left to activate. If you give a unit any orders other than "First Fire", the unit must perform the order at the time of activation. However, a unit given "First Fire" orders can withhold immediate action and 'Snap Fire' within that same turn.
Is that correct?
Also, any thoughts on a tweak of the "Outnumber rule" (For either NE:P or NE:E)?
I have always thought a maximum based on unit type or a restriction of "Half of the long edge of the base" otherwise a single 20mm x 40mm infantry base could be overwhelmed 10-1 by 20 x 40mm bases on end and that just seems cheesy. I also think that "half the longest edge" could lead to cheese as well, so maybe limit based on unit type is ideal.
Off the cuff Examples (Probably wayyyyy oversimplified)
Infantry, max 4:1
Vehicles, max 6:1
SHT, max 8:1
Titan, max 10:1
Hi! First of all thank you for taking the time to read the rules and for your questions!
I can see why I've caused confusion there as the wording isn't clear enough. You've understood the situation perfectly though!
You can put units on FF orders but choose to withhold fire. This counts as an activation even though you are not firing at that particular moment. You can use this withheld fire at any point later in the turn if an enemy unit moves across you LOS and is in range for the attack. This Snap Fire interrupts the opponent's activation and you would resolve your attack. Note that the Snap Fire doesn't count as another activation; you used the activation for this unit earlier in the turn when you applied FF orders. Assuming the enemy unit survived your Snap Fire, your opponent would complete his activation. Play would then revert back to you if you still had activations remaining...
As for your second point, I should explain that I used the Net Epic Gold rules as a general template for Evolution. The rules for outnumbering have remained as they were in that rule book.
The point you make is one that makes sense to me. I recently played a game with my old style square bases against someone who used a force with some units on strip bases. I could have taken advantage of the situation when close assault was initiated. I explained that 4 attackers would have been the maximum that could attack if we had the same style of bases so that was what I did even though there was enough space for me to engage the enemy unit with 6 stands!
I wouldn't be against your suggested rule amendment!