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Net Epic Evolution Basic Rules & Video Tutorial

 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Wed Aug 05, 2015 8:01 am 
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Video Tutorial now available. http://youtu.be/zDpIIaI6UFo


[youtube]http://youtu.be/zDpIIaI6UFo[/youtube]

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Wed Aug 05, 2015 11:28 am 
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Oooh. Nicely done Gordon. Thumbs up.
Good shooting with that lascannon wing!

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Wed Aug 05, 2015 6:14 pm 
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Hi!

I sent Bissler my feedback directly, other than two minor errors it was a splendidly well done tutorial! :)

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Wed Aug 05, 2015 10:18 pm 
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Many thanks chaps! I appreciate you taking the time to watch and to share your thoughts - I did spend a fair amount of time putting that together so it makes it all worthwhile when I know people are watching it. :)

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Sun Aug 16, 2015 5:26 pm 
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Anyone got any questions about the video or does it all seem relatively self explanatory?

Link again to save searching through the thread - http://youtu.be/zDpIIaI6UFo

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Mon Sep 14, 2015 6:14 pm 
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Just to let everyone know I won't be around for the next week soon the off-chance any questions are raised please bear with me!

I'm still happy to field any questions and would also welcome any feedback if anyone has tried it out.

Cheers!

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Wed Mar 09, 2016 11:41 pm 
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Rules patch. Having played probably 100 games or so of Evolution the one thing which I've never been happy with is Snap Fire, so much so that myself and my regular opponent have been playing without the option of Snap Fire. The disadvantage of this is that if a target moves into your LOS there is nothing you can do about it until your next activation by which time you may be dead! On the other hand, it seems unfair if using the Snap Fire rule that you can suddenly opt to put a unit on FF orders as a danger arises. With both these problems in mind I've came up with a solution, Overwatch.

Overwatch: if you have activated a unit on First Fire orders but have not fired that unit, place 2 First Fire counters next to that unit to denote that the unit is now in Overwatch mode. The first counter is used to denote First Fire as usual, incurring the usual bonus and penalties. The second counter represents you being on Overwatch, allowing you to Snap Fire later in the turn.

When an enemy unit enters the LOS of a unit on Overwatch, you may interrupt that player's action to perform on Overwatch. The attack is subject to the usual rules for firing. You do not gain a +1 on your rolls to hit even though you are on FF orders. This is to represent the fact that you are firing at a moving target and your gunners are firing reactively. You therefore make a to hit roll with no modifiers. (Another way to look at this could be that you do get a +1 for FF but you also get the -1 to hit modifier for Snap Fire.)

Once the Overwatch attack has completed, remove one of the FF counters. The unit is no longer on Overwatch but is still affected by having been on First Fire.

If you do not use the Overwatch during the current turn, you may leave the unit on Overwatch until activated in the following turn, in which case you should leave your FF counters next to the vehicle until then. You may activate a unit which has already fired an Overwatch later in the same turn but only if this was carried over.

Example 1: In Turn 1 a Land Raider Squadron in placed on Overwatch. The Marine player places 2 FF counters next to his unit. Enemy units will gain +1 on their rolls to hit the unit as is usually the case for an enemy unit being on First Fire orders. Some Orks activate later in the turn and move into LOS of the Land Raiders on Overwatch. The Marine player declares he is using his Overwatch and resolves the attack. He then removes one of the FF counters to show that he is no longer on Overwatch but will still be vulnerable to attack until the end of the Turn. In the End Phase the remaining FF counter is removed and the unit may be ordered normally in Turn 2.

Example 2: In Turn 1 a Land Raider Squadron in placed on Overwatch. The Marine player places 2 FF counters next to his unit. Enemy units will gain +1 on their rolls to hit the unit as is usually the case for an enemy unit being on First Fire orders. Some Orks activate later in the turn and move into LOS of the Land Raiders on Overwatch. The Marine player does not use his Overwatch however and decides to withhold it for the time being. No other targets present themselves for the rest of Turn 1 and the player opts to carry it over until Turn 2. Early in turn 2 a Gargant moves into the Land Raiders' LOS and they Overwatch. They knock a few Power Fields down before removing one FF counter. The Gargant then returns fire gaining +1 on its rolls to hit as the Land Raiders still count as being on FF orders for the timebeing. Later again in the turn, the Marine player activates his unit on Advance orders and opens fire on the Gargant before moving off behind a building to escape more incoming fire...

Thoughts?

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Thu Mar 10, 2016 1:00 am 
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Hi!

This may work, you'll need to let us know how your testing goes.

Primarch

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Thu Mar 10, 2016 7:11 am 
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I like it. It is simple and should work. I'll have a think and see if I can come up with a scenario where it might be broken, but off the top of my head it's looking pretty fair.

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Thu Mar 10, 2016 9:14 am 
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primarch wrote:
Hi!

This may work, you'll need to let us know how your testing goes.

Primarch


We're using the patch for the remainder of our campaign. That means I'd expect we'll play somewhere in the region of 7 - 12 battles using the new rule. I'll probably pass comment about it on this thread from time to time but I'll certainly be reviewing the situation at the end of the campaign.

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Thu Mar 10, 2016 9:16 am 
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Matty_C wrote:
I like it. It is simple and should work. I'll have a think and see if I can come up with a scenario where it might be broken, but off the top of my head it's looking pretty fair.


Thanks Matty, I appreciate the feedback!

Speaking of which, I had somehow managed not to have seen your blog until now! Very cool, I really like what you're doing there! I've added it to my favourites so hopefully you'll see a few hits coming in from Glasgow from now on! ;)

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Sun Mar 13, 2016 9:34 am 
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Good on you mate!
Hopefully I can get an Evolution battle report on there some time ;)

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Sun Mar 13, 2016 2:50 pm 
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Ragged they kill....White Zombie reference?


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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Sun Mar 13, 2016 7:50 pm 
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Yep. :D

Slightly back on topic, have you tried out the over watch patch above yet Bissler? As part of the campaign perhaps?

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 Post subject: Re: Net Epic Evolution Basic Rules & Video Tutorial
PostPosted: Sun Mar 13, 2016 8:13 pm 
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Matty_C wrote:
Good on you mate!
Hopefully I can get an Evolution battle report on there some time ;)


That would be ace bud, would love to know what you make of it!

Matty_C wrote:
Yep. :D

Slightly back on topic, have you tried out the over watch patch above yet Bissler? As part of the campaign perhaps?


Not had a game again yet, I think it will be next Sunday. I'll report back as soon as I do!

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