Dwarf Supreme wrote:
The Bissler wrote:
I'm giving serious consideration to playtesting a system where the orders phase is dispensed with in favour of ordering units as they are activated.
Taking a page from E:A?
That would be a radical change, but I like the idea. It would give players more tactical flexibility. Let us know how it turns out. I'm looking forward to your results.
Yip! The Evolution ruleset was something I came up with as a result of playing E:A. I thought the more dynamic activation-based play was a great aspect of an otherwise hateful ruleset. So basically I've nicked that and applied that to the system that we all know and love!
primarch wrote:
Hi!
Bissler, it seems slowly but surely your inching towards the Heresy model I designed.
I agree with the change and believe the change will produce more decision making as the battle ebbs and flows.
Primarch
I apologise for my wording of my suggestion, it made it sound like I was designing another system altogether, what I actually meant was that I'd try this idea out on the Evolution ruleset. I still can't persuade my opponent to play an entirely new system otherwise Heresy would be the way to go!
ForgottenLore wrote:
Doesn't that kind of defeat the purpose of issuing orders in the first place? Isn't the whole point to make players think ahead and actually use some strategy? How is this different from any other regular alternating activation system like Warmachine where you pick a unit and decide what action they take, then I do the same and so on?
One of the things that appealed to me about 2nd ed Space Marine all those years ago and that set it apart from other wargames was that you were a general commanding a huge army, you weren't supposed to be down in the trenches making split second decisions, you were in the war room planning the overall strategy and then observing the results.
You are absolutely correct FL. It's because I generally feel the same as you that I've been reluctant to implement this change. However, because of the way that turn one goes (in play testing Evolution) it feels right to try this across the system. It wouldn't mean you would have to play it this way however, in play testing turn two onwards has been using the traditional method of ordering units. What I'm saying is that I'm happy for people to play it either way.