The Bissler wrote:
While it is on my mind, Imperial Titans have to regulate their Plasma, Eldar their movement for their holofields, is there any rule we should be implementing for Gargants?
To be honest I don't see there being the need, Charge of 15cm combined with First Fire advantage hardly seemed overpowered* in my recent Evolution playtest. Thought it best to check though!
*Warhounds charing 50cm and First Firing their Inferno Guns certainly did make them incredibly powerful! Ouch!
Hi!
Not really, they follow the rules associated with their orders. They are incredibly slow and unwieldy, however the lack of a reactor makes them incredibly durable.
A gargant that can charge and fire is incredibly powerful. Remember they do get to move and shoot on advance, that alone is VERY useful for a gargant. The gargant's power is in its resiliency. While all titans get a boost in durability with the newer rules, gargants would be off the charts hard to kill.
Thus, Imperials have shields, but plasma requirements. Eldar need to move to have holofields. Gargants have little flexibility and maneuver but the best durability of all titans. I think its balanced as is.
I'll try a game with some gargants, but what I saw with eldar and imperial titans, leads me to think that gargants need to stick with order counters to make them "fair" against the other two. A quicker moving gargant on shooting on first fire is a bit much.
Primarch