The Bissler wrote:
At the risk of hijacking this thread somewhat (this probably should be one for the Net Epic Evolution thread), I don't think allowing Gargants to charge and First Fire is that big a deal. The "charge" is a paltry 15cm (does not get double movement like enemy Titans) which I reckon is still incredibly cumbersome.
So far as the FF goes, in 'Evolution, the player can fire an advancing unit before one on First Fire (because they can choose which units to activate first). What I do think would be unfair would be for other Titans to (effectively) be on Charge & FF but Gargants cannot. I don't want to see Gargants missing out on the +1 FF bonus that other Titans have. Remember that a Gargant which fires early will be a great big target for enemy units! Watch those power fields go when everyone has a +1 to hit them!!! Even with the Charge/FF orders my Gargant failed to make much headway and still failed to get within 50cm as required for several of the main weapons.
The one compromise I may be willing to try would be that that Gargants are slightly limited compared to other forces, specifically;
Charge orders: The Titan may charge 15cm and fire as per Advance rules.
Advance orders: The Titan may advance 10cm and fire are per First Fire orders.
As much as I value your opinions, I'm going to go against you fine fellows and give Gargant Charge/FF on Saturday. I'm planning on fielding at least 2 so I'll be able to report how that all works out.
Hi!
You know I wrote a whole long post on how I thought this may be a potential bad idea. Then I looked at the net epic gold stats for movement.
advance 10cm
charge up to 15cm.
I still have the table set up from my last battle which is 150cm across (75cm is the mid point). With a usual starting point 25cm from the table edge as a deployment zone, this means 35 to 40cm in on turn one, 45cm to 55cm in turn 2 and 55cm to 75cm in turn 3.
This means the gargant does not on average, even make it to the middle of the table in an average 3 turn game!!!
Pathetically weak and crippling. Thus I withdraw my objection. They already pay a stiff price with such slow movement and thus balance any benefit from charge/first fire. I can see eldar titans dancing around them.....
Thus...
Ork Gargant Rules
Like all titans, the ork gargant requires no orders and may move on the equivalent of charge orders and fire as if on first fire orders.
However, besides the gargants incredibly slow move, if its move exceeds 10cm it may NOT turn (move in straight line, no turns). If it moves less than 10cm it may make up to ONE 90 degree turn.
Only a stationary (no forward move) gargant can make two 90 degree turns (turn 180).
I think this better captures the gargants ponderous moves in NEE.
This would make them less maneuverable than Imperial titans and of course very slow versus eldar phantoms, as it should be.
Primarch