I'm interested in trying out some of the new units that are currently available in 40k.
So after sitting down with my copy of Imperial Armour 1 Second Edition, and looking through all the great work that people are doing on these forums, I've decided to have a go at writing some of them up.
While I was at it, I freshened up some of the other units that either contain older rules that are no longer representative of units in the current 40k background, culled some others, and took a long hard look at some of the unit stats. Specifically, movement rates and weapon ranges.
I based the vehicle movement rates on the forgeworld technical specifications in IA1 2nd edition, by using the units off road speed. A rhino had an off road speed of 50km/h, and a baneblade about 17km/h, so assuming a rhino has a move of 25 and a baneblade has 10 I was able to shoehorn all of the current vehicles into 5cm bands between (and outside) these.
Fliers were a bit different, as their top speed rates are massive. 2,400km/h for a Lightning would give it a move rate bigger than most tables. I just divided their published top speed in km/h by 20 to get a number that is suspiciously similar to the movement rates that they already had.
I also used the inches to cm conversion rate for weapon ranges that Mattman has researched, and decided to abandon the flamer template for anything that isn't an Inferno Gun.
Needless to say this is very much a WIP for me, but it has been an interesting exercise up until now, and one that I will continue for the other armies I am interested in.
I'm posting this list here in case there are some like minded individuals out there.
So to quote Juice from Sons of Anarchy (in what may turn out to be an entirely appropriate metaphor), "Have at it".
Edit: v0.3 is now attached.
I've changed to more variable formation sizes to muck around with that for a while. Plus added commisariat tanks