With these lists being what they are, we should retain the rule that you have where the Titan receives the Mutation/Reward for the number of Honors it has, and one for each lower level/tier. I've written the entries with that in mind. I'm not entirely certain these are all balanced. Comments are welcome. ____
All results from these tables are random, you never select a Mutation or Reward unless directed to by a specific Reward. Unless otherwise noted, no Mutation or Reward may be gained more than once. If you roll a duplicate Mutation that cannot be gained more than once then you gain nothing. If you roll a duplicate Reward that cannot be gained more than once, re-roll once on the Mutation chart for that tier. If that second roll is also one that you have and cannot be gained more than once, you gain nothing. The Chaos Powers can be fickle. If you roll a Detriment that you already have that cannot be gained more than once, keep re-rolling until you get one that can be gained more than once.
Tier 1 charts
Mutations
1. Chaos Tail (Gains a normal Chaos Tail. If this Titan already had a Chaos Tail, the points spent to purchase it are refunded.)
2. Claw (One arm weapon gains qualities of a Power Fist. In any turn's Combat Phase, either the Power Fist or the other weapon may be used, but not both in the same turn. This may be gained a number of times equal to the number of arm hardpoints that Titan has.)
3. Fast (This Titan's base Move increases by 5cm. This may be gained any number of times.)
4. Mandibles * (Head is replaced with a CC Head. If this Titan already had a Close Combat, Weapon Head, or other form of enhanced Head, the points spent to purchase it are refunded and the previous benefit is replaced.)
5. Summoning (Once per battle, during it's activation in any Phase, this Titan may summon one formation of lesser Daemons to it's location. This formation must have been paid for and held in reserve. The formation may be placed anywhere within 10cm of the titan. This formation of Daemons shares the Titan's orders for this turn and may be given orders as normal next turn. This may be gained any number of times, each time gaining an additional use per battle, but still only once per activation.)
6. Tougher (This Titan improves the armor save values of two different hit locations by one point each. This may be gained any number of times, each time affecting different hit locations.)
Khorne Rewards
1. Irrational Hatred * (Roll on chart below when this is gained. This Titan receives orders differently. If the subject of this Titan's Hatred in within Charge range, it is put on Charge orders and must move toward and enter Close combat with the nearest formation of the subject. If the subject is out of Charge range, the Titan receives Advance orders, must move at least half it's move toward such a unit, and must attack such units with at least half of the Titan's ranged shots including its best weapon. If no units of subject are within LOS, may be given orders normally. Gains +1 to hit and +2 to CAF vs subject of Hatred, but all units other than the subject of the Hatred gain +1 to hit the Titan. If Plasma Rules are in play, the Titan must enter Close Combat if possible and must shoot at least half of it's shots at the subject if it cannot enter Close Combat.)
2. Manic Fighter (During orders Phase you may select an enemy formation in LOS. Gain bonuses, penalties, and restrictions as per Hatred above for that turn. May select a different formation each turn or may choose to not select a formation that turn.)
3. Power Tail (gains a Tail with a Power Fist)
4. Psychic Resistance (gains a Pscyhic Save of 5+. This is in addition to any existing save.)
5. Whip Attack (One arm weapon gains qualities of a Chaos Whip. In any turn's Combat Phase, either the Chaos Whip or the other weapon may be used, but not both in the same turn.)
6. Player Choice. May select any one Khorne Reward or Mutation of this tier.
Nurgle Rewards
1. Cloud of Flies (Models with no armor save do not count toward outnumbering this Titan)
2. Powerful Stench (All foes with no armor save within 10cm are at -1 to hit and -2 CAF)
3. Pustulent Form * (This Titan improves its armor save values. It gains four points, no more than two can be applied to the same location. It must also worsen the armor saves of two other locations by one point each.)
4. Restore Damage (Once per battle, during an end phase, may instantly repair any one damaged or destroyed (but not blown off) carapace, leg, or weapon location.)
5. Unnatural Flatulence (Once per turn, at a moment of the Titan's choosing, it may place a barrage template adjacent to itself. Any unit touched by this template, friend or foe, must make an Armor Save or loose their next activation due to the unholy stench.)
6. Player Choice. May select any one Nurgle Reward or Mutation of this tier.
Slaanesh Rewards
1. Chamelionic Circuit (Hit locations adjacent to cover also have cover so they may not be targeted. Any shot that scatteres onto such a location takes the hit.)
2. Crazed Scream of Pleasure and Pain (Once per battle, during it's activation in the Combat Phase, it may make a Crazed Scream. All foes within 25cm must make a Psychic Save or be at -1 to hit and -2 CAF for the remainder of that turn.)
3. Elongated Limb (Once per turn on it's activation in the Combat Phase, may use a Close Combat weapon against a target within 10cm that is not adjacent. Aside from the distance, run the CC normally as if this Titan and it's target are the only ones involved in the CC. If this Titan has no CC weapon(s), it gains no benefit.)
4. Hypnotic Gaze * (LOS: May target a model with a head location (or equivalent). If target fails a Psychic Save, it is transfixed and may not move or fire weapons. This gaze may be maintained in subsequent turns if this Titan also does not move or fire any other weapons. If LOS is lost, the effect is lost.)
5. Illusions (In the first turn of a battle, after the movement phase and before the combat phase, this Titan may switch places with any other Titan of the same class (Warlord - Warlord, Reaver - Reaver, etc) that has not fired any weapons.
6. Player Choice. May select any one Slaanesh Reward or Mutation of this tier.
Tzeentch Rewards
1. Acid Spittle (Gains an additional attack that originates from the head and has a 90 degree arc to the front. If the head is damaged or destroyed, this attack may not be used. One shot per turn to 25cm, hits on a 4+, a TSM of -2, with Penetrating +1.)
2. Energy Shield (once per battle, may negate a hit to a location. The decision to do so may be made after the hit location save is failed, but must be before the location's damage chart is rolled on.)
3. Evil Eye (100cm 1 shot/turn May target a model with a head location. If target fails a Psychic Save, it takes -1 to hit and -2 CAF for the remainder of the battle.
4. Psychic Sensors (gains Sniper)
5. Small Wings (once per battle gains Skimmer for one turn)
6. Player Choice. May select any one Tzeentch Reward or Mutation of this tier.
Detrimental
1. Flawed Armor (One hit location armor save is worsened by 1 point. This may be gained any number of times.)
2. Irrational Fear (roll on chart: cannot attack that subject, half CAF vs subject. This may be gained any number of times.)
3. Poor Plasma System (Every turn after the first, roll 1d6. Add one to the roll for every previous time this has been rolled. If the result is 6 or higher, the Titan is at -1 to hit and -2 CAF for the remainder of the battle. If using the alternate Plasma Rules, then instead it generates one fewer point per turn per turn after the first, minimum one. Example, turn two it would generate -1, turn three would be -2, etc.)
4. Sensitivity (roll on chart; all incoming attacks of that type gain +1 TSM. This includes affecting Shields. This may be gained any number of times.) _ _ 1. Barrages: any weapon type that uses a template _ _ 2. Laser: any weapon with Laser in the name & a few others, such as Volcano Cannon. _ _ 3. Melta: includes all Fire & Flame based weapons, except Plasma _ _ 4. Physical Psychic effects _ _ 5. Plasma. _ _ 6. Shells: all weapons that fire solid projectiles
5. Slow (reduce base Move by 5 cm. This may be gained any number of times.)
6. Vividly Colored Carapace (any hit location under cover may be targeted on 5+)
Fear/Hatred chart (5d6): 05: Minotaur 06: Troll 07: Orgyn 08: Ratling 09: Beastmen 10: Kroot 11: Daemon 12: Necron 13: Squat 14: Tau 15: Eldar 16: Space Marine 17: Human 18: Ork (includes Gretchin) 19: Tyranid 20: Infantry 21: Cavalry 22: Walker & Light Artillery 23: Vehicle & Heavy Artillery 24: Skimmer 25: Flyer 26: Knight 27: Floater 28: Super Heavy 29: Praetorian 30: Titan
_________________ Net Epic Coordinator
Last edited by MagnusIlluminus on Fri Sep 06, 2013 10:34 pm, edited 2 times in total.
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