Hi Ken, great to here from you here. Congratulations on the birth of your son !
I'm not a big podcast listener but I have to say, imho you did an admirable job of explaining the system and the concepts - the two British guys seemed a little rambley and at times distant (not sure if they had technical things they were dealing with in the background) but it sure made me excited about the whole thing. Looking forward to the bi-monthly updates.
The stress mechanics sound really great and a big improvement on E.Armageddons slightly simplistic suppression rules.
I'm sure the multi-dice thing sound complex, but looking at the very graphically sophisticated hex-card stats i'm willing to go with you and believe it will be one of those things that quickly becomes intuitive.
The onlline app for unit list creation should be a godsend. I'm very interested in how the list/unit creation is likely to work. I can see this being the make-or break for this game. Following a lot of the discussions on Taccoms its easy to see how balancing unit cost and abilities is one thing, but how that unit fits into the over all way the faction plays/functions is quite another.
With the whole command mechanics being so key to the game I'm also interested to see where all the factions will use the same command structure or whether there will be subtle tweaks for curtain factions (guerrillas, irregulars and hive-mind type factions being the most obvious.)
My only disappointment is that i'm not writing it myself !
Hope to hear from you around here in the lead up to the kickstarter...