Enderel wrote:
Hi all,
Well after a rather long gap in playing (5-6 years!) I'm back having managed to persuade one of my gaming group to give NetEpic another go.
We played a small couple of games yesterday and found we had a couple queries regards some rules..
Welcome (back) to NetEpic.
Enderel wrote:
1 - The 1 cm rule gap..
Unit A engages unit B in close combat. To do so unit A's models must end their movement within 1 cm of Unit C's models, unit C is not involved in the close combat. Is that allowed? With the spheres of influence optional rule being 3 cm these days I presume not? But does that lead to unassaultable units?
As I read those rules, model A would not be allowed to move up to model B if doing so would place model A within 1cm of model C. Unless of course, Model A does not mind model C being involved in the Close Combat as well. In other words, if model A is assaulting both models B and C it could end its move at that spot, otherwise not. Thus placing model C as a screen for model B is a viable tactic. Just watch out for barrages. [Replace 'model' with 'detachment' as needed in the preceding paragraph.]
On the other hand, according to the 'Outnumbering' section (also on page 20), you only have to have half of the base of model A touching the base of Model B, thus it might be possible after all. If it is still unclear, roll a D6 as indicated in that section.
Enderel wrote:
2 - pile in and consolidation moves
We've been playing 40k for years so were slightly confused around the close combat movement stages. Essentially I couldn't get my head around the way we are meant to get all the models into base to base contact.
I think we missed something which my friend pointed out later.
We couldn't find a pile in move (to bring models into b2b at the start of the combat) or a consolidate move (to bring them back into coherency and b2b at the end of the combat) but we now think that relates to the outnumbering moves? is that right?
There aren't any close combat movement stages in NetEpic. All movement happens during that phase and all close combat happens during the Combat phase. This is why the positioning of each stand/model is important. The player should only charge into CC when all of the models in the detachment can get there, as any models that cannot get to within 1cm cannot participate (unless counter-charged by the opponent with any remaining free models) in the resulting CC. See also the first non-boxed text in the right-hand column of page 20, which says:
Quote:
Models that find themselves out of coherency due to casualties or movement must regain coherency in the next Movement Phase.
This shows that there is no 'consolidate move' during the CC phase.
Enderel wrote:
3 VPs for objectives.
Now I thought VP's for objectives were calculated each turn and then added to the kills, but the way the rules read its calculate each turn but exclude prior turns VP's totals? I cannot remember playing it that way before but it definitely reads that way. Am I going senile in my old age, is that how we've always played it and I'm just getting confused?
Great to be back, hope to chat to some of the old timers again soon.
Correct. VPs from objectives can be lost if the objective is lost. This is how it always has worked, as far as I am aware. At least from SM2/TL era rules it was, I was not involved with NetEpic 6 years ago, so cannot say about that, though I'm reasonably sure that NetEpic Gold is older than that.
In my opinion, the VP rules should be reworded slightly to say that all earned VP for each side should be recalculated each turn, as otherwise the current rules as written seem to imply that if you break an enemy Formation in turn 2 you get the VP then, and get the VP for that same Formation again in turn 3, and again in turn 4, etc. This should not happen. Each VP source should only be awarded once, except for specific rules for specific factions (IE, Necron & Tyranids).