Storm Puppy wrote:
For what it's worth I'd say the majority of battles I've played in Netepic were either pretty close, or one side made a big tactical error. It could be that I've just been lucky, but that said, I decided early on as a rule of thumb to make sure each side had roughly equal proportions, points wise, of infantry, tanks and titans. And if one side has aircraft I make sure the other side does too or at least has some anti-aircraft.
I'm loving the new points system as I think it clearly is a more accurate representation of the relative unit values, and I applaud the effort to implement it, but I'm going to stick with my rule of thumb too, because so far it's resulted in the most consistently even battles, and I find close games to be the most fun!
Hi!
This is very true, with aircraft in particular.
A veteran player can "make up" the difference in forces that are poorly matched, but how to do that is not inherently apparent to someone playing a new army or without a lot of experience.
Even with a points formula, a side without aircraft or air defense can lose very decisively to one using therm if the player knows how to exploit it.
I am usually very open about my force compositions when I game to avoid such situations. It lends itself to a "fair" game.
Primarch