MagnusIlluminus wrote:
Just looking at the model, I'd say mostly use the stats for a Squiggoth, except for the guns, and perhaps make it a Walker type with a lighter Save (less actual armor but thick skin). So...
War Squig (Walker)
Move 10cm, Save 4+, CAF +5, Rampage.
A Support card of these with four models would be BP 2/4 and cost 65 points under the Points Formula.
If you don't like those stats or would like a formation (IE card) of a different size or composition, let me know and I'll crunch the numbers.
As to really big Squigs, NEG does have stats for a "Mega-Squiggoth" as a Super Heavy. Perhaps a modified version of that with lighter weaponry but carries around a Warlord could make a good Command model for your Battle Herd.
Thanks for this, I like that they are walkers and might be a good replacement for ork dreadnoughts, I also found this image online which might be a good conversion to consider?
I'll certainly look at field testing the units with those stats. Do you think there should be a herder to keep them in line or would they follow the nearest squig unit, bit like how Getchins copy the nearest Ork boyz unit?
Also what about if the Feral Orks had some kind of custom cards so Hunter stands (ork boyz) could have stikkbombs (+1 to CAF), or Trappas (or boyz Stand gains Scout ability) or Herdas (ork Boyz have attack squigs) Junka (Ork boyz are transported in Junkatrukks). These could be stackable and would fit with description and variants for ork boyz found here
http://wh40k.lexicanum.com/wiki/Ork_Boyz