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Epic War! Campaign Rules

 Post subject: Epic War! Campaign Rules
PostPosted: Thu Jan 10, 2013 8:11 pm 
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Please feel free to have a look at the campaign rules in the attached documents - comments very much welcomed!

Please note that these are the basic rules in which I've tried to make the most simplistic campaign system possible.

Next up, I'll be writing the advanced rules which will include the following:-

Advanced movement rules: mobilised armies move quicker, and also terrain affects movement on the campaign map
Escalating campaign rules
Reintroduction and revamping of old off-table support rules
Reintroduction of the old Titan experience rules
Experience for vehicles & infantry!
Supply lines rules

Hope this system is of interest to the community!


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Epic War.docx [28.63 KiB]
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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Thu Jan 10, 2013 8:13 pm 
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Help! Does anyone know if there some way to post up Excel docs? I've got some docs which I want to add which will help visualise how the campaign works!

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Thu Jan 10, 2013 8:23 pm 
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Here's a screen print of some of the Excel docs I was going to attach.


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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Thu Jan 10, 2013 8:25 pm 
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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 16, 2013 2:12 pm 
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Hmm. I'm a techno idiot. I've got dropbox but can't figure out how to upload the doc to the site! If anyone is willing to post it up for me, please let me know & I will email it to them!

Cheers!

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 16, 2013 2:50 pm 
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Send them to me and I'll host them

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 16, 2013 8:45 pm 
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Cheers! PM sent...

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 16, 2013 9:46 pm 
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DOWNLOAD

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 16, 2013 10:35 pm 
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Thanks Jimmy! You're a pal!

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Mon Jan 21, 2013 7:46 am 
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Since my rules have been up for over a week now, I was wondering if there is anyone who is keen for me to work on the advanced rules? I've got plenty of stuff to paint so if there isn't an appetite then I will work on with that...

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Mon Jan 21, 2013 2:55 pm 
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I've only red thru them once since i've been superbusy at work, but so far i like them (will of course read them more). But yes, it would be very nice to see what kind of ideas you have more! ;D

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 23, 2013 10:46 am 
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I will find some time to read through


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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Wed Jan 23, 2013 6:39 pm 
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Thanks for the interest chaps! I'll try and get started on the advanced rules shortly!

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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Thu Jan 31, 2013 1:28 pm 
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Nice rules, have had a quick read through, it reminds me of my first campaign and all the paperwork that was involved keeping track of units and part units and troops. But that is something you will always have with a campaign and is something the players have to be commited to. It is worth taking this into consideration when scaling your campiagn as the amount of paperwork does grow exponentially as the campaign gets bigger. I do like the campaign victory point system you have done.

One aspect to think about is the exploitation of rules and the out the box thinking that appears in a campaign as what you are trying to create may not be what the players play it like. One example was my first ever campaign on an A3 gridded map with four players (2 ork, 1 chaos, 1 imperial) the result was the imperial had very slow armies as on foot same as chaos, the orks being experienced gamers had some slow armies but several super fast biker armies! (movement based on slowest unit move 10cm= 1 map square) Lets just say the chaos player got knocked out sharpish by being out manouvered totally and the imperial player got boxed in.

In my current campaign we each have an A4 book for just our armies, but that was by agreement as both wanted a large campaign. Also we have tweaked the rules to simplify supply and reinforcements to reduce the paper overhead. It has also come about that a fair portion of the armies are pure titan armies which when they come up against infantry armies it is a total one sided battle, so there are army composition issues. This was after several months of refining the rules initially with my mate before we even began. The decision we have come to is that who ever captures an enemy city will win, especially as several months just to fight a turns battles.

It won't deter me from another campaign, but do play the campaign part before commiting to the full campaign just to check the flow and paper trail etc and any inconsistancies that arise.

Keep up the good work ;D


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 Post subject: Re: Epic War! Campaign Rules
PostPosted: Thu Jan 31, 2013 6:48 pm 
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Thanks everyone, really appreciate the feedback! Very encouraging indeed!

@DNME: The move rate problem was one that I had considered at length, mostly due to the fact that I had tried my system over a decade ago with the move rates being calculated EXACTLY as you describe! Great minds and all that... Anyway, the same situation arose. With fliers now involved (which I've never bothered with in my forces, mostly because I love land battles), I realised the situation could be much worse!

That was the main reason I scrapped that idea and this time around based the move rates on the size/points cost of the army. The thinking behind this - realistic or not - is that all forces would have similar transports to move their forces around the map. I know that logic doesn't particularly stack up when you start thinking about Titans as being transported around but it was the best, and fairest system to all that I could figure out...

While smaller armies will have an advantage in covering ground faster than larger ones, I'm hoping that advantage will be nullified to some degree by the fact that both sides will be looking to field a few similar sized armies. In any event, if one player was to construct their force of smaller armies, they would likely find themselves in trouble as an enemy fielding larger forces is going to end up battering them time after time in battle!

Can't argue with you about the paperwork aspect, that, unfortunately, is part of the nature of the beast. I was hoping that by using the spreadsheet, keeping track of armies would be a little tidier and easier to follow (I have vivid memories of having messy sheets where armies were written in pencil and had been rubbed out several times).

It's definitely my plan to play a smallish campaign to try and see how it all works...

Meantime, apologies to everyone for the slownness of my work on the advanced rules! It is being hampered by the fact that I'm currently painting up a Chaos army but I promise I haven't forgotten (nor given up on the idea).

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