Hi scream thanks for your reply
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- Too many versality on the weapons. A unit that can change it's weapons during the game to adapt to the situation should have a big cost penalty. Check the chaos codex with the obliterators for an example.
It should be similar to the Tau Scorpionfish missile gunship
cause I have read this:
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entEdit
A Praetor Armoured Assault Launcher of the 8th Cadian Vengeance Company
Added by Vforvendetta1
The Praetor is named after the main weapons system it deploys, known as the Praetor Heavy Assault Launcher. The weapon is a sophisticated, multiple heavy missile launcher akin to the Whirlwind Missile Launcher of the Space Marine Whirlwind tank and Helios Pattern Land Raiders, although it is much larger and more powerful. The weapon is capable of firing several types of missiles distinguished by their use of different warheads, such as the Foehammer, Firestorm, and Pilum. The weapon takes up the space the Crassus uses to transport its precious cargo of soldiers, and its missiles are fully capable of engaging both land and air targets. The Praetor is also armed with two front-mounted Heavy Bolters for defence, and these can be replaced with Heavy Flamers, Autocannons, or Lascannons. The Praetor can also accept the following enhancements, a Hunter-Killer Missile Launcher, a dozer blade, and a Pintle-mounted Heavy Stubber or Storm Bolter.
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- The Foehammer missiles is very very good compared to other missiles
Yes they are I made them slightly weaker than the Vulcano cannon and the Tau SFMGS`s anti amour missiles
but your suggestion
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Foehammer missiles: Range 100cm /Attack dice 2 / to hit 5+ / TSM -3 / Notes penetrating +2
sounds good too.
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- Pilum AA Notes: ignore any "to hit" modifers: what this mean ? Could not the AA ability be enough ? Or is it to cancel the penalty "hard to hit" on some flyers
Yes, should be fixed to hit value 6+ against flyers
Should be a swarm of small missiles
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Pilum AA-missile system: Range 100cm / Attack dice 3 / to hit 5+ / TSM -1 / Notes AA
Hmm then its just like a Hydra
we could change the to hit value up to 4+
the attack dice up to 4
and the TSM -0
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- Firestorm missiles: with the poor to-hit value, I'd prefer shooting with the foehammer
They should be against large INf. formations
similar to the Whirlwind missile system but a bit stronger
thats why the TSM-1 and the large 12cm template
We could upgrade the BP up to 4 or 6 per vehicle
and let every vehicle fire seperate with a 6cm template
again thanks for your reply