Heeey, it's Scream! You took your time buddy. Ok, it's not scientific of mathematically logical or probably sound ÂÂ

 but still it's worth gathering peoples thoughts. Snap Fire was a small special rule for SOME units that was later expanded into a grand idea that doesn't work. Fall Back is a working rule that is core to the game, not the same thing and I'm not just picking apart the stuff I don't like. I seriously think this Snap Fire rule doesn't work or this wouldn't be here. Now, if you had said why are the Squats so tough now when before they were quite pants I may have listened. Hey, you play Squats doncha? ÂÂ

How's that working for yah? Balanced enough for yah?

(Ok, ok, cheap shot, as cheap as your's anyway. I actually think the Squats needed the help, ok?) Oh, and I'm not proposing something new I'm proposing something that worked and had been working since SM2 with all the original play testing and such that goes with it. Snap Fire for all doesn't work as a rule and too much has been sacrificed to force it to work which it still doesn't. It's ruining the dynamic of the game.
@ yak52: I killed a Thunderhawk full of Death Wing in my last game using Snap Fire but even though it worked for me I do not think it's a good rule. Flyers vs. Snap Fire from all First Fire units means lots of dead flyers. I don't tend to take Flyers due to the Snap Fire for all units rule. So good point, I had forgotten that one.