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Strategic Buildings

 Post subject: Strategic Buildings
PostPosted: Wed Sep 19, 2007 10:37 pm 
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hi,
how about strategic buildings who give the player who control it tactical advancement?

Like a comunications array who give an initiative +1.
Or a sensor array who double the sight in night missions.
There also perhaps a command center who give control about a few automatic defensive bolt guns.

I think its a nice idea for szenarios.

How about a Shield Generator, how give the units close to it a better save roll. Im not sure.. it seems to powerful for a szenario with the goal to destroy the enemy units.

Thank you.






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 Post subject: Strategic Buildings
PostPosted: Thu Sep 20, 2007 12:51 am 
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One thing NetEpic is missing somewhat is scenarios.  Love to see your ideas :)

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 Post subject: Strategic Buildings
PostPosted: Thu Sep 20, 2007 2:07 pm 
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(zap123 @ Sep. 19 2007,19:51)
QUOTE
One thing NetEpic is missing somewhat is scenarios.  Love to see your ideas :)

Agreed. I'd like to see your ideas, too.

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 Post subject: Strategic Buildings
PostPosted: Fri Sep 21, 2007 3:41 am 
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Hi!

It has been tried many times in the past, to organize such ideas, but they have fallen through the wayside.

Its probably high time such ideas get compiled and used.

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 Post subject: Strategic Buildings
PostPosted: Sat Sep 22, 2007 9:39 am 
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But i think its not bad to collect ideas and write them down. Perhaps in the Optional Rule book.
Its not implemented in the core rules, but every player can use it on there own desire.

Because of tyranid player have a handicap, i think we shoud make a opional rule, that synapse creature can take control of the strategic buildung and gain the benifit, but do not recive victory points.

If you have some ideas for new buildings write them down here.  :D


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