MagnusIlluminus wrote:
Oh, yeah. I had it so that each unit had a number of movement points equal to it's tactical Move divided by 5cm. Different terrain types cost different amounts to move into based on each unit's propulsion type (legs, wheels, hover, etc) and unit type (Infantry, Vehicle, etc). These amounts were based (loosely) on how units can move into terrains in game. I can go into more detail on my campaign rules at a later time if you'd like.
I had no problems uploading the file. I'm using windows 8 and am in the USA, so those may have an effect, but other than that, I cannot advise.
Thought it might be for campaign movement! I did a similar thing but in the end had to give up on the idea of giving movement based on actual move rates - it meant Ork & Chaos armies had a massive disadvantage compared to Marines & Eldar.
If you are interested in seeing my campaign rules (and can excuse the shameless self-promotion), please have a look here;
viewtopic.php?f=14&t=24493Here also is the thread for playtesting those campaign rules;
viewtopic.php?f=14&t=24706You'll also find links in that thread for all of the battle reports relating to the campaign. I must get around to writing up the report for the final battle!
Anyway, getting very off topic, so thanks again for sharing those tables!
Cheers!