So 2015 didn't go entirely to plan, so here is hoping 2016 goes a bit better.
The main source of the delays has been the large nature of some of the releases I am trying to pull off. They are difficult both in terms of money and actual development resources (art, moldmaking, casting) which can be a challenge to schedule due to the large amount of miniature companies and kickstarters out there. Sometimes it is difficult just getting the scheduling right.
MicrowastelandThe first release, consisting of 13 codes, is currently bagged and ready to go. A large chunk will be shipping to Vanguard Miniatures in the UK by the end of next week. As soon as they are close to being up in Vanguard's store, I will release them on the site. I will tentatively say maybe late May, depending on the luck of customs.
In terms of further releases for the year, I have already previewed a couple packs worth of cars and their accompanying operators in another thread. I expect these to follow the initial release some time in August.
Other definites for this year are a second wave of mutie releases as well as some superheavy vehicles, large war rigs and the like.
6mm ScifiThe main priority for 6mm scifi releases are finally pushing out the modular supertank and accompanying vehicles and infantry. These are all at the moldmakers, but I really have no idea of when they will be finished, as it is something like 25 molds worth of stuff. I'm currently struggling with how to sell the modular tank itself. I will definitely have individual parts for sale so people can mix and match, but I think I may also make a bunch of preset builds for one-click shopping. I'm really hoping these will be ready to sell by July.
Aside from the above, there is a bunch of random stuff to be released, like the scifi ratkin and the desert-themed infantry. For the latter, the only thing left to sculpt are some heavy weapon teams. These will most likely not see release until October of this year.
6mm FantasyThe remaining Renaissance stuff is being sculpted now. This line, upon release, will have a whopping 33 codes, which is giant and absurd, but I have had bad experiences sales-wise in releasing lines in smaller parts. I expect the whole crazy line to be released in September of this year, with preorders possibly opening earlier.
Due to the fact that I probably won't have all the sculpts for the Renaissance in hand until early June, I have some other fantasy stuff almost ready for release in June, including packs for the beastmen, demons, and tangentially the dread elves.
So that is basically the roadmap:
May - Microwasteland 1
June - Mixed fantasy releases
July - Modular Supertank and friends
August - Microwasteland wave 2 (possibly muties also if they are ready by then)
September - 6mm Renaissance
October - Scifi Ratkin and Deseert Warriors
The end of the year I am currently leaving open, in case any of the above slip. I am definitely getting the fantasy rats sculpted this year, although whether or not I can squeeze them into this year's release I don't know, given the tight schedule. I have a ridiculous amount of other stuff in various stages of completion. A fantasy all-goblin army, bugbear concept art, concept art for the Dregs scifi faction which will be an entire army of scifi abhumans, 8mm tall scifi supermutant/ogres sculpted, Elf concept art, concept art for an entirely new, separate fantasy universe, dieselpunk stuff....
I have a lot riding on the Renaissance and Supertank releases, hopefully it will pay off
