Elsaurio wrote:
The official results have not been posts yet, but anyone want to hazard a guess on which army list was rated the hardest?
After looking at the lists used for Cancon I'd guess that the 2 lists that take advantage of the cheap thunderfire and bezerker formations to get 13 activations, especially in good hands will do better than the 10 activation list.
They allow squats to stall with the cheaper formations activating first and saving the overlords and WEs until the opponent has moved most of their army. With some of the lists having 8 or 9 activations it looks possible that all the overlords could have a full turn of firing without any comebacks.
Epic-UK worked out there was a problem with the cheapness of those two formations quickly and upped the size of both to make it harder to spam cheap the stuff in that way, I cannot understand why those testing the NetEA version haven't worked that out yet.
Almost all the small WEs have a similar problem that you have stated for the overlords, take 1 or 2 of any (Warhounds, Shadowswords, Fortress' , EofV, Overlords, Decimators, Ferals, Deathwheels and so on) and opponents find them OK. Take 4 or 5 of them and its a different "kettle of fish" opponents then don't usually have enough ways of handling all of them and they shine.
By making the cheap activations bigger and more expensive (you can't just make them more expensive as they still have to be a viable choice and usable) squat players wanting to use similar lists will have to choose between taking 2 less stalling formations and having less free reign with the overlords at the end of turn 1 or taking 1 less overlord and having less firepower over the whole game. Either way it does bring the effectiveness of the overlords down slightly from an opponents view.