Tiny-Tim wrote:
What I have found is that it isn't the question of how good they are, but the number of points you then spend trying to make sure that they can fire. There's the AA to try and deter aircraft and ground attacks followed by the infantry, Berserkers or Warriors which eats up into the points that you want to fight with going forward.
Well, that's true for any other artillery formation in the game too, and Goliaths hit even harder (and are way harder to supress).
One or two formations of them still allow for one of the big WE. I'm still trying them but for now everyone seems concerned about their power.
_________________
Epic Armageddon in Spanish (from Spain):
http://www.box.net/shared/3u5vr8a370Konig Armoured Regiment FanList:
https://www.tacticalwargames.net/taccmd ... 41#p581941