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ARMORBREAKER /ADAMANTINE (fan base squat list) update7/05/14

 Post subject: Re: ARMORBREAKER /ADAMANTINE FORGE (fan base squat list)
PostPosted: Wed Jul 17, 2013 1:02 am 
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Excellent, I've been waiting for a list to use my Colossuses with!

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 Post subject: Re: ARMORBREAKER /ADAMANTINE FORGE (fan base squat list)
PostPosted: Wed Jul 17, 2013 6:12 am 
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I can say I've used the Biker list and it is a huge amount of fun. Think Speed Freaks + Hammer and Anvil.

I'm looking forward to playing the Bikers again on Saturday and giving you more feedback.

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 Post subject: Re: ARMORBREAKER /ADAMANTINE FORGE (fan base squat list)
PostPosted: Wed Jul 17, 2013 10:24 am 
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i have 3 and a leviathan, need to acquire a cyclops or 2...

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 Post subject: Re: ARMORBREAKER /ADAMANTINE FORGE (fan base squat list)
PostPosted: Sat Jul 27, 2013 12:21 pm 
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ADAMANTINE FORGE list
Game 1
Against Space Marines 2k points
1 Grand Master + Guild Guard 450
Hammerstrike Collective + Trikes 325
Hammerstrike Collective + Trikes 325
Forgefire Collective + Skysweep 325
Iron Eagle Squadron 275
Mechanised Berserker Bro's 150
Mechanised Thunderer Bro's 150

Game 2
3.5k against Red Corsairs Chaos
1 Grand Master + Guild Guard 450
Hammerstrike Collective 225
Hammerstrike Collective + Trikes + Bikes 400
Forgefire Collective 275
Iron Eagle Squadron 275
Iron Hawk Squadron 200
Mechanised Berserker Bro's 150
Mechanised Thunderer Bro's 150
Cyclops 500
Colossus+ Living Ancestor 500

I like the simplified stubborn rule very easy to explain to opponents instead of having them get frustrated that the squats are still with 15cm after losing an assault.

I like the spotter rule. Again its nice and easy to use. Does the Colossus come with a spotter? I played that it didn't and used the Iron Hawk Squadron.

The Leviathan can't take bikes. Is this intentional?

Berserkers are OTT with the extra attack. They smashed face in both games. I'd prefer the same stats as Thurgrimm list otherwise a points increase on a unit I like because of its cheapness. I've always thought they should be better in CC but not quite this good maybe cc 3+?

Guildmaster's are far to powerful they have a stat line that beats most characters and they are in all core units. Even in the Thurgrimm list they are strong but reinforced armour and MW attacks are is pretty insane. I felt bad for both my opponents when they questioned the stats.

The Bike and the Trike upgrades are still on the cheap side especially the Trikes, they should be 125-150pts IMO.
Allowing the Hammerstrike and Forgefire to take both for 175pts effectively doubles the units power for a fraction of the units base cost.

Iron Eagle Gyrocopter with AA is a nice idea and works well, but may need a small points increase. Having the Skysweep is also a welcome addition. I think the Squats should have a lot of AA options as we don't have flyers.

I liked the Cyclops Hellfury cannon rule. Could the Doomstorm missiles get a similar rule that only 2 can be shot a turn? 16BP MW is a lot of hurt. Also there are 6 missiles on the model. I'm also assuming they are one shot?

Colossus seems to have a lot of battlecannons. One shot for the Plasma Missiles?

Thanks again for providing an interesting list

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 Post subject: Re: ARMORBREAKER /ADAMANTINE (fan base squat list) update 16
PostPosted: Fri Nov 01, 2013 2:00 pm 
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Small typo in the Colossus entry in the Armourbreaker list: Gryocopter

Question on the Hold Guard - "(This unit can only be taken if a Living Ancestor, Grand Master or Warlord/s is bought)" - do you mean that this formation must include one of those characters, at the listed price?
The wording could be taken to mean that a skysweep Unit cannot be taken unless the army contains either of those characters, which makes no sense (o:

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 Post subject: Re: ARMORBREAKER /ADAMANTINE (fan base squat list) update 16
PostPosted: Sat Nov 02, 2013 7:11 am 
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Thanks for the response (o:

So if there's, for instance, a Living Ancestor in any formation, you can take a Hold Guard formation, and you can only take one Hold Guard formation for each of the characters named in the full army? I think I'd put that in the formation description, not in upgrades (o:

There seems to be a bit of confusion in your text on units and formations; sorry.

Another question: You've got to take a Brotherhood for every two War Engine formations. How is this to be interpreted? For example, is an army of three Land Trains and one IronSmash Guild legal, or does it have to be two Brotherhoods if there's three War Engines?

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 Post subject: Re: ARMORBREAKER /ADAMANTINE (fan base squat list) update 16
PostPosted: Sat Nov 02, 2013 11:07 am 
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Sorry; still don't get it:
One engine alone - illegal
One engine, one brotherhood, legal
Two engines, one brotherhood, legal
Three engines, one brotherhood, illlegal
Three engines, Two brotherhood, legal

Or?

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