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Squats: Thurgrimm's Stronghold List, 1.4

 Post subject: Re: Squats: Thurgrimm's Stronghold List, 1.4
PostPosted: Fri Nov 07, 2014 11:58 pm 
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Joined: Wed Sep 10, 2014 2:54 pm
Posts: 306
lord-bruno wrote:
Tiny-Tim wrote:

I doubt that I’d use the Hellbores again as they are too much of a points sink for a 3k game.


I can't see the point in using Hellbores over the cheaper Moles and Termites.



I also took one look at the Hellbores and said "Nah, too pricey". Still bidding on one on ebay just to complete the collection.

I understand that they can come up under a objective and sit there and being hard to shift, but with no weapons/ ability to move they're a bit useless.

If they had a 5cm move, or even a single autocannon they might get a tiny bit of play.


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