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3000 points - Squats vs. Dark Eldar

 Post subject: 3000 points - Squats vs. Dark Eldar
PostPosted: Mon Nov 19, 2012 10:56 pm 
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3000 points of Squats (Thurgrimm 1.3 list) vs. Dark Eldar (Raiders 2.0 list).

Squats
Warriors + Grand Warlord + Rhinos
Warriors + Termites
Berserkers + 2 extra + Rhinos
1 x Overlord
1 x Overlord
Land Train Engine + 2 x Mortar cars + Living Ancestor
Iron Eagles + Iron Hawk
Thudd Guns
Mole Mortars
Bikes + 1 Trike
Thunderfire
Thunderfire

Dark Eldar
Incubi + Archon + Raiders
Ravagers
Warriors + Raiders
Reavers
Slavebringer
Wyches + beasties
Vessel of Pain
Vessel of Pain
Tormentor Titan
Mandrakes
Mandrakes

Game results: 3 / 0, victory to the Squats on turn 3.

Dark Eldar held two formations of Mandrakes off board. Squats had the Warriors in Termites showing up on Turn three about 25cm from the blitz and 20cm from another objective. My Thunderfires were set up as garrisons in the center of the board within 15cm of each other. Both were on overwatch.

Dark Eldar took Strategy rolls all three turns, but it didn't help them one iota. Cameron also deployed his Wyches improperly which made a mess of things, not the least of which was it screwed him royally.

Dark Eldar did their best to avoid the Thunderfires, an easy task being that the list only had one aircraft (Slavebringer). He brought it on empty which you are not supposed to do, but by then the board was set up and I let him roll with it. He used it to ground attack my mole mortars. One died. Oooooooh.

My Berserkers moved up into building cover on my left flank and enjoyed that 3 second respite. After that, Cameron made it his mission to destroy them. Nevermind that they already activated, were a 150 point formation, and had no ranged attacks. He moved in Warriors in Raiders to shoot at them. Then moved in Reavers, prepping for a turn 2 assault. In the mean time, I used the long range attacks of the Overlords to hammer away at a variety of targets.

The tormentor moved up and scored a critical on one of the Overlords, sending it 8cm north and blowing up nothing. Well, it blew up itself. (Sigh) I don't think I've played a game without one of these bad boys getting a crit. Anyway...

I moved the land train up and scored a 1 DC damage against him.

Mole Mortars score nicely against the Incubi in their Raiders. One Incubi dies and One Ravager dies. The Supreme Commander is now stuck in the back.

The Ravagers moved down and into position, firing on a double against my Berserkers. The Berserkers lived, but a few Rhinos out of cover died. The formation was on the verge of broken.

The Thudd Guns had the dubious honor of having everyone run away from them, so I marched them out of cover and behind a hill that was more central to the board. My hope was to hit something on turn 2.

Cameron then moved one of his precious VoPs down to ‘trigger’ by overwatches. Both formations of Thunderfires trigger and both score hits. It’s enough to break the darned thing. The second VoP moves down and wipes out my one Thunderfire formation.

I move my Warrior formation (BTS) to the center and fire at the VoP #2, breaking it.

The Wyches, on foot, move up.

Turn 2

Dark Eldar teleport in Mandrakes near the Mole Mortars. Not a bad move. But then he teleports in the 2nd set to fight against… The Berserkers? I don’t get this. They are neutered without transports. They have no ranged attacks. There are two formations on their doorstep, and yet he added a third. I tried discouraging him but he must have thought I was playing a Jedi mind trick because he ignored my advice.

My Iron Eagles take damage from the bomber but marshal and damage the Warrior formation.

The attack on the Mole Mortars go smashingly well and it breaks with 2 survivors. My right flank is empty. Of course, I am not worried because the only thing the Dark Eldar have there are a limping Incubi formation in the back and a Mandrake formation in the woods, but still in range of the Thudd guns.

I fire at the Tormentor titan and score another point of damage with my choo-choo. It now has 3 BMs and needs to activate. Best to fire with it, or assault with it, or at least marshal it. Instead… He assaults my Berserkers with his Reavers. This act was rewarded with his Reavers breaking when he rolled a 1 and 2 for his assault resolution dice. My Berserkers break too, but stay put.

I fire my remaining Overlord at the Tormentor and bring it down to 1 DC, also breaking it. This is the beginning of the end.

The Ravagers have an opportunity to perform some harassing fire on my Warriors or train, but instead they move up a single move and remain within 25cm of a lot of guns. It destroys my choo-choo but there won’t be a Ravager formation when I am done.

The remaining Thunderfire kills a Ravager. My Thudd Guns kill two more. My bikes sweep up and perform a clipping assault and the formation breaks, leaving nothing left after assault resolution.

Turn 3

Tunnelers pop up and pose a problem for the Dark Eldar. Nobody can do much except the Wyches who are close combat specialists. The problem is they can barely get an assault within range. Desperate, Cameron tries it anyway and breaks. My bikes move up to take the Dark Kin’s blitz. The Mandrakes can’t even do anything except hold an objective. My Thudd Guns move and break them on a direct fire. Weird that I haven’t fired these indirect the whole game.

Warriors try to take my blitz, but my Overlord breaks them and sends them packing. I also hold my own blitz with this move.

My warriors from the termites achieve take and hold.

The rest maneuver to defend the flag. I also got -> <- this close to taking BTS.

Defend the Flag
Take and Hold
Blitzkrieg


AAR
The Dark Eldar really messed up. This is an army that has to be played without error and he made at least four critical mistakes. It was difficult to judge the Squats performance on this game. The Overlords seem much more powerful with the ability to bear down on a target with 6xAP4+/AT4+. I am thinking that they may need a boost in price after all. They are at 225 and could stand to go to 250, Support Craft or not.

I was hoping to use the spotter rule, and probably would have had the Dark Eldar not committed suicide. But once again this rule was not implemented. If I can’t get some playtests recorded with it, I may end up just dropping the rule entirely. As much as I want it, why bother if I can’t get anything situation to actually play out using it?

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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Tue Nov 20, 2012 2:34 pm 
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Ha! Proof that -if there are no pictures- nobody cares. :P

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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Tue Nov 20, 2012 3:01 pm 
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Hardly, it reminded me that I still have to have that 4x Overload battle and report on it for you and I was also interested in how the DE got on.

Has there been any recent thoughts on allowing Leviathans as unit transports and dropping their place in the 1/3 restriction? As it would not be independant it might be able to be reduced in cost.


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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Tue Nov 20, 2012 3:21 pm 
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I'd be open to try it. Heck, anyone is open to trying this.... Just do it. I don't mind. Although, I do not believe that the point cost reduction would necessarily be warranted. It is taking a durable formation like Warriors and now making it even more durable. What kind of price reduction were you thinking and why?

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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Tue Nov 20, 2012 10:35 pm 
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Moscovian wrote:
Ha! Proof that -if there are no pictures- nobody cares. :P


Not true. Of course I read it.

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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Wed Nov 21, 2012 6:46 pm 
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I read it - nice battle report.

It sounds like the Dark Eldar player made a lot of mistakes, so hard to gauge the Squats just on this.

I think Overlord's in particular will excel against Eldar and their dark brethren. I know I wouldn't want to face them with my Eldar - fragile units I'm always using 'hit and run' with to jump back behind cover would look to get decimated. On the other hand, good long range shooty armies can target Overlord's and finish them off with ease.

So... sounds like its tricky to cost: but I think 250, ending up like most of the Eldar Engines of Vaul doesn't sound overpriced.

If the spotter rule doesn't come up too much ( and isn't going to end up being overpowered) I'd keep it for theme/fluff reasons.

Hopefully I'll have my squats painted up soon and can give some feedback on how the 1.3 list perform.

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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Wed Nov 21, 2012 7:48 pm 
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I also read it mister! And I was very happy to see some activity in this particular sub forum. Thanks :)

I haven't played epic myself for 2 months now and are in the process of buying a house, moving and changing job in the next three months. So I'm afraid it will probably be quite some time before I can contribute again to the squat cause. Depending a lot on if I'll find some epic players in the new city.

cheers


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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Wed Nov 21, 2012 8:55 pm 
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@Borka Ahhh, the new house. I remember the nightmare. Good luck.

@Mark, I'll consider what you said on the special rule. Personally I think we shoudl keep it for fluff reasons, but it is hard to justify something that hasn't come up. Hopefully some of you folk will see more use of the rule than I have (it is possible it is simply luck or my playstyle that has prevented it).

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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Thu Nov 22, 2012 10:42 pm 
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Really interesting battle report, thanks I enjoyed reading it.

Can I ask where you got the army list from to use? Have looked around and can't find it anywhere! :)


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 Post subject: Re: 3000 points - Squats vs. Dark Eldar
PostPosted: Fri Nov 23, 2012 1:28 pm 
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You can follow my signature link for Squat Champ or just go to this thread....

viewtopic.php?f=134&t=23951

It is the 1.3 list.

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