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Autonom - discussion

 Post subject: Re: Autonom - discussion
PostPosted: Fri May 04, 2012 11:22 pm 
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I did speak -see 5 posts above your last post. If there are to be rules supposedly based on the old robot rules then it would be nice to consider all the possibilities . I appreciate it is difficult to coordinate different lists with similar units especially when being developed by different people. However once decisions are made it often means thats the end of other options. Hence the sigh.


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 Post subject: Re: Autonom - discussion
PostPosted: Sat May 05, 2012 4:02 am 
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For a pure legio cybernetica list, we could do something like:

Quote:
Encoded Spirit.

Robots are assumed to pass all initiative tests. However, they do not choose activation orders. Instead, at the start of the game, the controlling player creates a program stack of three chips. Each chip in the stack has an activation order on it. The player may choose whether to use that chip, or discard it and use the next one in the pile.

Additional chips can be purchased as formation upgrades as specified in the list.


which i think would hit the flavour you're after lykehelm.

BUT i think this would be far too much effort to do in the main skittari list where there's only a single (and well supervised) robot formation. For me, it also dosen't fit the style of the squats, but it would give the legio cybernetica a unique playstyle.

It could work well in tandem with the autonom rule (which is really just a small formation booster like ATSKNF).

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 Post subject: Re: Autonom - discussion
PostPosted: Sat May 05, 2012 4:29 am 
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I agree with your points about the skittari and squat lists thats why i thought this thread went beyond those two lists and benefitted by standing alone. I like your chit suggestion. What are your thoughts on larger robots outside of the skit and squat lists? The dystopian wars american flying robots would be a good model proxy .


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 Post subject: Re: Autonom - discussion
PostPosted: Sat May 05, 2012 6:46 am 
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I should probably state here the oder chit suggestion is a very similar mechanic to the core mechanics of Hena's Game, so i think we should get permission from him to use it.

admech larger robots...

hmmm. fluff issues as they clash with the role of knights, and larger still, titans. I'm really not sure whether larger classes of imperial robot do exist, although I suppose a Cybernetica specialist forgeworld might install particularly successful firmware chips into knight class chassis.
(after all, landraiders get a machine spirit )

again, the more intelligent a machine, the less likely the ad-mech are to trust it? (landraiders also have drivers...)

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 Post subject: Re: Autonom - discussion
PostPosted: Sat May 05, 2012 7:39 am 
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Not if they remain programmed drones. They would have a whole new niche. A bit like the movie the Sky Captain and the World of Tomorrow. The contol could even work like the old master / slave system from the old rules. Control could be in one of the big robots or even in a small flyer.


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 Post subject: Re: Autonom - discussion
PostPosted: Sat May 05, 2012 9:03 am 
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intresting stuff

i was going to try pre writing the robots move & target before the start of each turn (i.e. advance to top of hill A & fire on nearest infantry)
in a attempt to get the old robot feel


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 Post subject: Re: Autonom - discussion
PostPosted: Mon May 07, 2012 2:12 am 
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Nothing wrong with alternate rules or coming up with ideas. The problem I see with the orders idea is for a standard tourney list it would probably bog down a list, especially a trade consortium list where 50-75% of the units as autonoms. Is there a way to streamline this idea?

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 Post subject: Re: Autonom - discussion
PostPosted: Mon May 07, 2012 2:32 am 
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it wouldn't be too bad, as long as they've got a pile for chits for each formation.

in someways it'd be faster as options are reduced to 'do this' or 'do next chit'.

there's a certain clunkiness to the style i think is very ad-mech. Like I said, it'd be a Legio Cybernetic list rule, not a general one for robots.

(while i know historically they were the same unit, I just can't see squats accepting such behavior in their warbots)

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 Post subject: Re: Autonom - discussion
PostPosted: Mon May 07, 2012 3:49 am 
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I wouldn't use intelligent autonoms outside of a Legio Cybernetica list and i like Maddocs idea on this. The Legio has been the custodians of robots of the imperium and would be likely to retrieve components from destroyed robots as i outlined in a previous post on this thread. As a separate concept, i would like to use the dystopian wars freedom class small flying robots and the John Henry class robots as larger drone robots again in a Legio Cybernetica list. I dont think they would conflict with knights or titans. To ensure this a slave / master system could be used if necessary. See attached for details. I appreciate that these ideas will probably have little appeal to many others so i am not trying to delay the Squat or skittari lists. This thread just offered an opportunity to explore of considerations beyond those lists and i always saw the Legio Cybernetica , as one of the oldest parts of the Adeptus Mechanicus, being a specialist in this area of technical arcana. Therefore i couldn't resist the chance to promote their cause on this generic thread.


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 Post subject: Re: Autonom - discussion
PostPosted: Thu May 10, 2012 2:00 am 
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Not a huge fan of any overly elaborate command scheme myself. The game can take long enough already without having to write down orders for robots ahead of time. If anything, I think it should be a simple rule like expendable or fearless, something that is easy to comprehend. Maybe allow them an armor save against the wounds taken when blast markers are inflicted against a broken formation?


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 Post subject: Re: Autonom - discussion
PostPosted: Thu May 10, 2012 11:08 am 
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Signal, for reference this autonom rule is what we compromised on for the AMTL and Squats...

All formations composed entirely of automaton units will not collect blast markers for casualties to the formation or for crossfire bonuses, but will collect blast markers for coming under fire and disrupt attacks.

A formation composed entirely of automaton units will not automatically take damage inflicted by blast markers when broken; a unit that is allocated a hit in this way may attempt to save it normally.


Pretty simple.

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 Post subject: Re: Autonom - discussion
PostPosted: Thu May 10, 2012 3:42 pm 
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sounds like Fearless-lite, which is no bad thing. What about assaults - would they make saves against hackdowns?


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 Post subject: Re: Autonom - discussion
PostPosted: Thu May 10, 2012 3:47 pm 
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The intent was that the would not make saves against hackdowns.

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 Post subject: Re: Autonom - discussion
PostPosted: Fri May 11, 2012 4:31 am 
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Perfect Mosc, I like that a lot.


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 Post subject: Re: Autonom - discussion
PostPosted: Sun May 13, 2012 4:11 pm 
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Oh I forgot the part where they can't march.

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