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That could be workable idea. It would mean upgunning Warriors to Autocannon/Missiles at the very least. Maybe adding the missing 5cm from the movement to the ranges? Maybe giving them a 60cm basic Heavy Weapon? And making sure there's a good spread of 75cm and 90cm weaponry through the list?
Definitely all of the above.
I did a quick comparison of the current stats and the old stats above, and they do look under-gunned to me. I also suggested 60cm missile launchers, which'd give you an extra 5cm of range even when doubling, or 10cm when advancing (or 15cm when sustaining!).
I don't see that the army could work with 10cm infantry without a decent spread of ranged gunfire (which it clearly lacks right now).
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That's easy to be quite gamey with. You'd be able to flee a combat and then get within 15cm of a new unit. That's why I suggest balancing it with only a single withdrawal move.
A single withdrawal move @15cm is just 5cm different to two moves @10cm. Not a great difference. And then you're allowed to rally with no fear, whilst imparting -1 on all nearby enemies? More powerful, for the loss of 5cm.
An inconsequential 5cm, at that, as both proposals suggest mitigating the hackdown radius rule.
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However, it seems more of a bubblegum repair to a fundamentally flawed 10cm move like Infiltrator on Berserkers and Hearthguard. It's a special rule that fills in an unintentional design hole instead of imparting a Squatty flavour.
I don't really see it that way. More as a movement rule like the Tau special movement after shooting rule, something that helps them get away with having a slightly slower basic speed than you'd expect.
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I infer that Epic was designed to have basic infantry with 15cm move
I don't disagree. I also think that it can be easily modded to work with them however... I'm a big fan of Ork Big Gunz which move 10cm, because they're cheap and shooty. Can't believe than Ork Big Gunz are out-shooting Squat Warriors with ease, really.
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And in those halcyon days you remember so well Squats had the same infantry movement value as Marines, Guard...
And the game was not all that
balanced, either. I'm looking to the old stats as a starting point, not a tracing template.
*If* 10cm speed is found desirable as a method of giving the Squat infantry character, then I've offered some ideas that have
not yet been tried that I think will work, and won't have (major) gamey issues. That's all, really.