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Squat Basics - your collections

 Post subject: Re: Squat Basics - your collections
PostPosted: Tue Jan 10, 2012 9:51 pm 
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Borka wrote:
Warriors:
Their description read "...They are formed from standard combat squads armed with lasguns and side arms, with one squat in every five-man squad carrying a heavy weapon such as missile launcher or heavy bolter..."
So basically I'll do 1 heavy weapons guy and 4 regular with lasguns.


Just a note, I thought to do the same thing. However you only have enough to do:

1 Warriors stand with 5 Warriors
1 Warriors stand with 4 Warriors and a Heavy
1 Thunderer stand with 5 Heavies

You could probably fudge it by doing 4 heavies and a warrior on the Thunderer though.

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 Post subject: Re: Squat Basics - your collections
PostPosted: Tue Jan 10, 2012 10:00 pm 
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If you don't have anything modeled yet, hold off. In the next few days I'd like to get some core stats hammered out.

To iterate Dave's clarification, how you have your warriors, thunderers, etc. modeled (how many of what on each base) is important to me because I don't want to say "Warriors have X" and have that look back asswards from the majority of modeled armies out there.

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 Post subject: Re: Squat Basics - your collections
PostPosted: Tue Jan 10, 2012 10:05 pm 
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used to have 3 attacks which was better than even devastators who only had 2 attacks. Which btw is something I think we should represent in their EA stats


+1

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 Post subject: Re: Squat Basics - your collections
PostPosted: Tue Jan 10, 2012 10:06 pm 
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I don't want to have this thread delve into stats discussion, but that is the direction I'd like to see as well for the Thunderers.

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 Post subject: Re: Squat Basics - your collections
PostPosted: Tue Jan 10, 2012 11:58 pm 
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Moscovian wrote:
I don't want to have this thread delve into stats discussion, but that is the direction I'd like to see as well for the Thunderers.


Yeah sorry for that! My bad. The reason I brought it up is because the stats/rules we give them will affect how I choose to base mine.

Moscovian wrote:
If you don't have anything modeled yet, hold off. In the next few days I'd like to get some core stats hammered out.


So your suggestion is probably a good one :)


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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 3:48 pm 
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I like my infantry based like 40K 2nd edition's Black Codex:

Warriors - half with 4 Warriors, 1 Heavy Weapon; other half with 3 Warriors, 1 Heavy Weapon, 1 Hearthguard
Beserkers - half with 5 Berserkers; half with 4 Berserkers, 1 Heathguard; other half 4 Berserkers 1 Heathguard
Thunderers - 5 Various Heavy Weapons
Bikes - 2 per base
Trikes - 1 per base
Robots - 1 per base
Lords - typically a converted exo-armour, standarad bearer, heavy weapon, occassional Commissar and other 1/2 dependent on the formation it's leading
Mole Mortars, Rapiers, Tarantulas - 1 per base with 2 Warriors/crewmen/converted Squat ad mech
Hearthguard - undecided


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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 5:52 pm 
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Irregardless of model ratio for the non-existent sprues, I like my stands to mirror stats.

Warriors: 1 heavy weapon

Thunderers: 2 or 3 depending on stats.

Berzerkers: All berzerk

Hearthguards and banners to show Leader or Hearthguard upgrades.

Bikes: 3 to a stand

Trike: If LV, 1 to a stand like Ork War Buggies

Exo-bike: Depends on army solution. Upgrade, then part of the bike stand. If LV, on a single base. If separate INF unit, 3 to a stand.

The only problem if I look at my own collection is the rarity of Missile Launchers, and to some extent Exo-Armour Hearthguards.

/Fredmans


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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 7:26 pm 
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Fredmans, is the above information what you have or what you want to have?

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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 7:58 pm 
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That is how I'd like to field them, with no regard to my own collection.

I have almost a 9:1 ratio between basic warriors and missile launchers and a 2:1 ratio between basic infantry and thunderers.

As I said, the missile launcher is the show-stopper for me. If I also use Thunderer models as heavy weapons, I have no problems at all.

I have around 70 bikes, 12 trikes and 15 Exo-armoured Trikes, so no matter what stats you choose, I feel confident that I can field at least two formations of bikes.

This might all change, since I have promised Borka to be of help in his Squat project.

/Fredmans


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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 8:35 pm 
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Quote:
As I said, the missile launcher is the show-stopper for me.


Is this because you feel you don't have enough of them? Sorry, but I'm having a difficult time understanding what you are trying to say here.

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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 8:51 pm 
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I have something like:

280 Warriors
175 Berzerkers
35 Missile Launchers
150 Thunderers
30 Standard bearers
20 Hearthguard
25 Exo-armoured Hearthguards

70 Bikes
12 Trikes
15 Exo-armoured Trikes

30 Thudd Guns
35 Mole Mortars
35 Crewsquats

I have more than enough to model a Squat army. I can only deduct from my own collection that Missile Launchers seem to be less prevalent than the other infantry models.

My preference is a What-You-See-Is-What-You-Get approach, and I would insert heavy weapon models on a stand according to the stats. Say that Thunderers have 2 or 3 ranged attacks, then I would model them with 2 or 3 heavy weapons and use regular squat warriors as unit fillers, much like a Space Marines approach to Tactical vs Devastators.

/Fredmans


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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 9:01 pm 
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Ahh, okay, sorry. For some reason I just wasn't wrapping my head around your previous posts. Thanks for the clarification.

For everyone, keep your eyes peeled for some stats very soon. If you haven't glued your models to your bases, my recommendation is DON'T. I've got to figure out a healthy midpoint between army list balance and model considerations. If you are a WYSIWYG hobbyist, best to hold off for a week or two.

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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 9:01 pm 
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The discrepancy comes from the old sprues.
Image

You got 6 heavy weapon guys on each sprue. If my eyes aren't deceiving me then that's one missile launcher dude next to the gun crew(?) guy, but the other heavy weapon guys (heavy bolters right?) are all the same. So all of us will have about the same ratio as Fredmans has. It might be worth taking into consideration when deciding the stats.


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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 9:12 pm 
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I'm going to try to do that, Borka. Although between the PMs, emails, and posts here, I have to say some players are bound to be unhappy. There seems to be an even mix of players who have Squats based on SM1, SM2, and then weird configurations that I cannot make heads or tails of... presumably from some previous EA lists. When I finally make a decision (regardless of what it is), I'll be bracing for the 'well, MY models are...." comments.

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 Post subject: Re: Squat Basics - your collections
PostPosted: Thu Jan 12, 2012 9:55 pm 
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Yep, each sprue gave you:

9 Warriors
1 Thunderer with Missile Launcher
5 Thunderers with Heavy Bolter.

Given that, I'd say either:

Warriors with one Heavy Bolter shot for every two stands (like IG infantry and autocannons)
Thunderers with one Missile Launcher shot and two Twin Heavy Bolter shots per stand

Or:

Warriors with one Missile Launcher shot for every two stands (like IG infantry and autocannons)
Thunderers with one Heavy Bolter shot and two Twin Heavy Bolter shots per stand

I think the first makes more sense, as with the second the Thunderers don't have any AT (which seems weird for a heavy weapon stand).

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