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Let's talk War Engines

 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 5:31 am 
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Really cool ideas here!

Just one thing though, Disrupt cannot be used in ff/cc i think...

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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 6:41 am 
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Kapitan Montag wrote:
I like how this is going. I think the artillery land train idea is the most elegant in terms of rules, and easier to play test. Although I do like what you're doing with the close engagement version, as that is a different kind of war engine than the other squat options. I want to try tha one out first!


Funnily enough, in the back of my mind I was thinking that the Artillery style would be tactically the most useful fit, but after writing out the close combat version it seems the most fun.

On the other hand, if we do decide to go with the Cadian Leviathan, it will take the roll of the close engagement WE. Notice that it can have 6 troops shoot or use FF from the open top. Imagine robots, or even MW Trikes shooting out the top. That's a dangerous engagement.


Bike Squadron (three Trikes) +Supreme Commander. Hiding inside a Leviathan. The Supreme Commander is safe in the Lev, Trikes can shoot out of the top of the leviathan for extra MW goodness. If the WE is close to getting damaged the bikes can bail out and triple move to grab an objective.


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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 7:48 am 
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Do we need more artillery focus for the Squats - Whenever I have used Land Trains it has been to advance and claim objectives, if I want artillery I'll choose Goliaths.

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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 8:07 am 
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Tiny-Tim wrote:
Do we need more artillery focus for the Squats - Whenever I have used Land Trains it has been to advance and claim objectives, if I want artillery I'll choose Goliaths.
Agree with this.

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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 8:10 am 
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Also agree, between goliaths, mole mortars, and the plasma missiles on the colossus squats have serious artillery. Land train as a brawler makes more sense. Maybe by way of incentive (and this is totally not thought through) +1 ff if 4 cars on the land train (and bump bezerkers to 75)?

Basically, let's make it better from 30cm rather than better at long range

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Last edited by StevekCole on Mon Oct 19, 2015 8:57 am, edited 1 time in total.

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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 8:32 am 
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Hey guys, before we get bogged down picking between two random builds I just happen to throw up here let's brainstorm some more builds!

Does someone want to have a crack at a train that has less focus on it's own shooting, and more of a buffing ability on other troops?


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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 11:31 am 
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Squat war altar (or something) adding +2ff attacks and Inspiring to the formation??
Communications cart: Adding Leader and +1ff attack to the formation?

I really have no clue snce i don't play squats, just bored at work... :-)

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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 11:40 am 
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I do love the close combat Land Train idea. Opens up new strategies and is highly fluffy as well. The artillery version seems to add just another stong barrage unit. Redundand afaic.

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 Post subject: Re: Let's talk War Engines
PostPosted: Mon Oct 19, 2015 5:37 pm 
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Hi, just popping in to check on the Squats. I like the direction of the discussion and like Elsaurio's dedication even more. I'd +1 the assault train idea, in that the old fluff had the trains running under tunnels and clearing out orks (thus the flamer car). Maybe cut/modify the main gun entirely so there isn't a temptation to try to make it into a long range weapon platform? The rad bomb would be the exception, of course. By making it an assault war engine, you'd compliment the changes in worsening the other WE CC values, and might see them paired off more often.

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 Post subject: Re: Let's talk War Engines
PostPosted: Tue Oct 20, 2015 9:45 pm 
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Elsaurio wrote:
Wild Example Land Train: Close Engagement* Style!


I really this a lot, and points wise it ends up being about as effective for points as a Steam Gargant/Lord of Battles depending on how you build it. So not as wild as it might look!

Would be happy to have a go at putting a few builds of this together and seeing how it compares to other Titans for theory testing it.

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 Post subject: Re: Let's talk War Engines
PostPosted: Wed Oct 21, 2015 12:04 am 
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Mark W wrote:
Elsaurio wrote:
Wild Example Land Train: Close Engagement* Style!


I really this a lot, and points wise it ends up being about as effective for points as a Steam Gargant/Lord of Battles depending on how you build it. So not as wild as it might look!

Would be happy to have a go at putting a few builds of this together and seeing how it compares to other Titans for theory testing it.


Yeah, the more I think about it the more it starts to look like an Ork Gargant. Which is fine, as Squats are meant to be half way between guard and orks.....


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 Post subject: Re: Let's talk War Engines
PostPosted: Wed Oct 21, 2015 8:38 am 
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I'd look at fire fight and short range shooting, probably without mw/tk but maybe with things like disrupt and ignore cover. Also, one other controversial suggestion worth trying, walker (it should be pretty good in rough terrain due to all those tunnels traversed).

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 Post subject: Re: Let's talk War Engines
PostPosted: Wed Oct 21, 2015 5:29 pm 
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Walker? I don't see it compared to the other WEs. It would be more realistic to give it tunnel/pithead access. Somebody else suggested giving the Squats two openings and allow them to travel betwixt them, so if you go with that suggestion the train would benefit nicely from that. Brainstorming...

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 Post subject: Re: Let's talk War Engines
PostPosted: Wed Oct 21, 2015 5:37 pm 
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I dunno, i'm thinking the gorgon approach to Walker, just bulldozes is way through terrain. I think coming through a pithead would be overpowered. Also, as an opponent you'd just place the objectives in buildings or impassable terrain, meaning the pithead has to be on the blitz or the land train could never enter the board.

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 Post subject: Re: Let's talk War Engines
PostPosted: Wed Oct 21, 2015 11:28 pm 
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StevekCole wrote:
Also, as an opponent you'd just place the objectives in buildings or impassable terrain, meaning the pithead has to be on the blitz or the land train could never enter the board.
Something that has been happening to Eldar players for years... (yeah, I love doing that to my pointy eared opponents :) ).

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