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Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)

 Post subject: Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)
PostPosted: Tue May 15, 2018 3:01 pm 
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I put my hand up for Squat AC so here we are.

I combed through Elsaurio's and StevekCoke's feedback threads, and took a look at Elsaurio's, Mosc's and the UK list for them (stopped there though, didn't look at Moko's or ePilgrim's stuff from 10+ years ago). My intention was to incorporate as much as I could from those sources with an eye towards making the list work in EA as it did in SM/TL with Ork and Squat Warlords (O&SW). The attached PDF is the result.

If you're interested in my thoughts on the stat changes, I've attached a doc file.

For the special rules, I just tried to reduce and streamline them as much as possible. That involved dropping Automaton/Automata. Spotter works pretty close to Elsaurio's version, I just limited spotting to the same formation.

On the army list, I based the numbers off of O&SW cards and box/blister contents. I figured that's what most people would have in their collections. I did use the Ork list model however, to give people maximum flexibility with what they have on hand. Conveniently, Onslaught's Grud are sold in similar numbers.

I did add the Steel Hawk, War Hawk and three Battlecars from CJ14, as I thought they looked fun. I also added a Colossus robot as I'm sure most people have them sitting around, and why not.

The New England group should be able to get some games in with this in June. I'm hoping to use it for twelve months or so and put it up for approval with changes if we have the reports from 2-3 other groups.

Thanks for looking, playtests welcome.


Attachments:
netea-squat-2018-05-15.pdf [98.36 KiB]
Downloaded 33 times
squat-unit-stat-change-thoughts.doc [18 KiB]
Downloaded 17 times

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 Post subject: Re: Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)
PostPosted: Wed May 16, 2018 7:29 am 
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Hey Dave, never played with or against the squats. So I'm not really a position for feedback. But happy to play some games against it on vassal if you would like to test it out.

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 Post subject: Re: Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)
PostPosted: Wed May 16, 2018 10:27 am 
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Thanks Dave, will try and get some time to look at these.

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 Post subject: Re: Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)
PostPosted: Wed May 16, 2018 11:34 am 
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Thanks guys.

Ya, we should get a VASSAL game in again Norto. Squats/Inq/whatever.

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 Post subject: Re: Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)
PostPosted: Mon May 21, 2018 3:04 pm 
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Some initial thoughts on this list.

I like the looks of a lot of the changes, however I think you should move away from the S, M, L format and the "any number" options. These options open the door for min-maxing your choices and ruin internal balance. Like you can take a unit of thunders right now that puts out 15 AT shots and then add in guns for more. The result is there is no reason to ever take warriors. I can just screen the thunderers with berserkers if I wanted them to have some better CC.

By going with you get X amount of models with option for X upgrade you can better add balance to choices and make them more competitive. If you keep SML use it sparingly.

The Goliath mega cannon as it stands needs to be rethought. There is hardly a reason to take it when I can take massive mole mortar squads that do the same thing and can get an absurd number of BPs. There used to be an option where it had MW and IC, understand that is poweful, but it is a warmachine it has to compete with things like teh cyclops which are alway very tough.

I would say return it back to M,IC, 3BP, make you take two and up the price. Bring back reinforced armor as well.

Still looking for my exo-armor temrinator unit also what happened to the hellbore?


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 Post subject: Re: Grindel Stronghold Squat List - 2018-05-15 (aka v1.7)
PostPosted: Mon May 21, 2018 3:38 pm 
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The Ork list has shown that the format works. It also allows for the greatest flexibility when putting together an army, and given the models haven't been produced in 25 years I think that's important. People have varied collections, I want to make it as easy as possible for them to use it all. If one option is getting taken over another than we adjust the points and go from there.

Having faced Chaos Ferals when they had MW, IC, I don't think giving it to an artillery unit that can hit you anywhere on the battlefield is going to be much fun for the opponent. I'd agree that it should be that given the O&SW stats, but that combination of abilities with Indirect makes for a rough unit to take on.

Was there an exo-armor terminator unit in any of the old lists? It wasn't in Mosc's or Elsaurio's, nor in O&SW.

The Hellbore I dropped as I never found rules saying the Squats could take it.

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