Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 5 posts ] 

Death Watch -- updates for playtesting

 Post subject: Death Watch -- updates for playtesting
PostPosted: Thu Feb 14, 2019 11:53 pm 
Hybrid
Hybrid

Joined: Mon Oct 07, 2013 8:45 pm
Posts: 199
hi,

having played several games, i believe some changes need to be tested.

I propose the following for testing as of 2/26/2019.

--give Death Watch kill teams an option to purchase 2 more units for, increasing unit size from 4 to 6.
Cost is the same as they are now for each choice.

--Corvus Black Star can Self-planetfall. Every 1000pts in the army can have one Corvus Black Star Unit Self Planetfall.

2 Corvus Blackstars are 75pts, each additional Corvus Black Star is 25pts.

This ensures they get to where they plan to be.

--The army must take an Acoloyte unit as a core choice (1)


The reasons for the test changes is that four man units regardless of type are fragile and quite expensive. Giving them a larger size gives you options and makes them more normal marine but enough for that seal team/strike team capability.

The Death watch usually arrive when being called in when the local force needs assistance. As a strike team they are a highly skilled, precision force able to strike when and where they want. Launching from Orbit the Corvus Black Star streams through the atmosphere at high speed with sophisticated technology to evade enemy fire and strike quickly. Self planetfall allows them to come from low orbit and you dont need a spaceship to launch them.

The troop choice reflects the fact that Death Watch marines almost never engage unless called upon. This choice gives the Death Watch inexpensive troops who work with the Inquisition on many homeworlds and are the Imperial Guard of the Inquisition.

Test Away.
Kal

_________________
https://oxfordwargaming.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Re: Death Watch -- updates for playtesting
PostPosted: Sun Feb 17, 2019 2:27 pm 
Hybrid
Hybrid

Joined: Tue May 17, 2016 6:42 am
Posts: 558
Location: Birchip, Australia
Good ideas on the formation size increase possibilities.
1+ on the acolytes is a great idea too.
Self planetfall though will be just point and click and destroy.

_________________
I have 4 laptops in this room and cannot play a pixel pushing tabletop simulator on any of them.


Top
 Profile Send private message  
 
 Post subject: Re: Death Watch -- updates for playtesting
PostPosted: Sat Feb 23, 2019 3:29 pm 
Hybrid
Hybrid

Joined: Mon Oct 07, 2013 8:45 pm
Posts: 199
List for playtesting is in first post. I put the date of 2/23/2019.

Thanks
kalpesh

_________________
https://oxfordwargaming.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Re: Death Watch -- updates for playtesting
PostPosted: Wed Feb 27, 2019 4:09 am 
Hybrid
Hybrid

Joined: Mon Oct 07, 2013 8:45 pm
Posts: 199
new updates, see first post for 2/26/2019.

_________________
https://oxfordwargaming.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Re: Death Watch -- updates for playtesting
PostPosted: Wed Feb 27, 2019 5:56 pm 
Brood Brother
Brood Brother

Joined: Tue May 10, 2011 7:56 pm
Posts: 698
Location: Lancaster, PA
Self Planet fall is a good option. I never felt abused by it during the game. Like any coordinate pre-plotted drop it needs to be supported. That need for support is a leveling factor for the click and shoot ability.

The game prior; the Corvus was without the SPF ability. Those vehicles then became a target priority. Once splashed, marines walking across the board are combat ineffective!

_________________
mattie
http://maashes.blogspot.com/


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net