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16-02-12 Sisters vs EUK Knights

 Post subject: 16-02-12 Sisters vs EUK Knights
PostPosted: Sun Feb 14, 2016 11:21 am 
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Location: North Yorkshire
Got a game in vs Console Avenging Angel report can be seen here.

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 Post subject: Re: 16-02-12 Sisters vs EUK Knights
PostPosted: Sun Feb 14, 2016 11:17 pm 
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Joined: Tue Jul 01, 2014 4:32 pm
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Do you think the war engines were worth their 850 points?

From thinking about building a list theory style the chapels don't seem that good at holding ground (unshielded DC3 warengines are not that hard to break, especially if any TK is on the board) and because they almost need to march turn 1 to be able to provide threat with their short ranged guns they're not really doing much on turn 1 so they only have 2 turns to make themselves 'worth it'. They're also badly hindered by terrain as they probably don't want to drive through it and their slow speed means they're not able to easily get around it without doubling or marching and the -1 to hit when doubling really cuts into their effective firepower. They're also not much good in an engagement, the pair get 6 5+ attacks for 2 hits...probably 1 kill and as a lot of formations are 6 infantry+3 transports they're going to be suffering from being outnumbered, making their kill basically a wash.

What do you suppose the intended use case is for the chapels? In the video they seemed to march, break and then sit on an objective hiding behind some ruins?

The cathedral seemed to do better, mostly it looked like it was because it was tougher and just ate up the hits, was it more proactive than it looked? When you were planning your moves was the cathedral a big threat or concern for you? Or more of a target of opportunity?


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 Post subject: Re: 16-02-12 Sisters vs EUK Knights
PostPosted: Mon Feb 15, 2016 11:42 am 
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In this game the Chapels were not really suited to their opponents, so I assume CAA was using them as a useful road block

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 Post subject: Re: 16-02-12 Sisters vs EUK Knights
PostPosted: Wed Feb 17, 2016 9:04 pm 
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Joined: Wed Apr 11, 2012 8:31 am
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Yeah like T-T said they were good at holding ground, for their points the chapels aren't too bad fearless engines at 175 each. In this game their shooting was never going to be good even the templates are only doing 1 hit on DC 2 war engines and all shieldless engines suffer from TK. Turn 1 they marched turn 2 they failed and regrouped and turn 3 they engaged some lancers but T-T had some good saves so they lost and broke, then failed to rally. Regarding the cathedral it providing some good support and shrugged of a fair amount shooting, even breaking T-T BTS when engaged well worth its 500 points. The plan was to use the engines for the push and provide fire support which they did and snipe things with engagements I think the cathedral did that well, but like you said the chapels not so much however they did kind of stop T-T's lancers from sweeping down my right flank.

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