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Orders Malleus Grey Knights

 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 1:12 am 
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Just waiting on my orders to come in so i can get to testing


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 12:45 pm 
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This is the revised Grey Knights list it's just a rough outline of the discussions.
Attachment:
Grey Knights V1.3.2.pdf [507.72 KiB]
Downloaded 293 times

Attachment:
Grey Knights V1.3.2 QR.pdf [343.32 KiB]
Downloaded 391 times

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 1:13 pm 
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Very nice! I like it a lot. Hopefully I can get some games in over the next couple of weeks to try it out!


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 4:40 pm 
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Consul Avenging Angel wrote:
This is the revised Grey Knights list it's just a rough outline of the discussions.
Attachment:
Grey Knights V1.3.2.pdf

Attachment:
Grey Knights V1.3.2 QR.pdf

Great thanks!

But please change the list in post one to this thread or at least add this list to the same post. It's really inconvinient to have to dig through pages to find the newest version.


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 5:07 pm 
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Ok updated that to front of shop.

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 5:51 pm 
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Consul Avenging Angel wrote:
Ok updated that to front of shop.

Thanks!

Looking good, but saw some things to consider.

All transport vehicles need to have the "transport" note specified (like for instance 2 infantry units and so on).

Nemesis force weapons has three different profiles
MW, EA+1,
First strike,
EA +1
This goes against epic tradion, it's not a big problem, but might be a technical problem when the list is to be implemented in the online tournament pack after approval status is achieved.


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 6:10 pm 
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Borka is right. This could easily be rectified by using the different variants af nemesis weapons. For example:

Nemesis force halebard - EA +1
Nemesis Force hammer - MW, EA+1,
Nemesis Force Falchion - First strike,


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 6:35 pm 
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^this^

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 6:56 pm 
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Wait, is a Landing Craft different from a Thunderhawk Transporter?

I thought they were one and the same! :-X

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 8:03 pm 
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Like I say it's a rough draft but will surely change that a some point.

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sat Aug 29, 2015 8:58 pm 
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Stormwind wrote:
Wait, is a Landing Craft different from a Thunderhawk Transporter?

I thought they were one and the same! :-X


Nope totally different things

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Sun Aug 30, 2015 2:08 pm 
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Talking of the thawk transporter their far to cheap made a mistake on that, it should be 175 points for one and extra 100 points per transporter. Probably should be less numbers as well having a pack of four is OTT, drop that to a max of two.

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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Wed Oct 14, 2015 5:50 am 
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A few things I'm concerned about:

1. The 1.3.1 list that is linked to in the first post is NOT the list from the compendium. It's already been modified with, from what I can see, no real evidence to back up any changes.

2. Dreadknights have been nerfed in power and are now cheaper....the changes totally make it a different unit. Was it necessary to make such large changes all at once? Again, evidence?

3. Talk about changing the (so called) over-powered infantry. Are they actually overpowered or do they just look overpowered? Evidence?

4. Lack of Inspiring has not been taken up as an issue.


Over the weekend I attended a tournament with Grey Knights. I was looking to test out the effectiveness of an off-board, mainly teleporting army. I see this as a niche which GK can (and should?) fill.

Here is the list I ran, based on the list as it appears in the Compendium:

Grey Knights / Grey Knights                             3000

    Strike Squad                                         525
        Grey Knights Grand Master                           
        8xGrey Knights Strikes                              

    Terminators                                          425
        Brotherhood Champion                                
        4xGrey Knights Terminators                          

    Terminators                                          425
        4xGrey Knights Terminators                          
        Brother Captain                                     

    Interceptor Squad                                    425
        4xGrey Knights Interceptors                         
        Brother Captain                                     
        2xNemesis Dreadknight                               

    Purgation Squad                                      425
        4xGrey Knights Purgations                           
        2xGrey Knights Dreadnought                          
        Grey Knights Librarian                              

    Thunderhawk Gunship                                  225
        Grey Knights Thunderhawk Gunship                    

    Strike Cruiser                                       200
        Grey Knights Strike Cruiser                         

    Thunderbolt Squadron                                 175
        2xThunderbolt Fighter-Bomber                        

    Destroyer Squadron                                   175
        Marauder Destroyer                                  

The list is designed to be all off board...an alpha strike force, if you will. Maybe that's not the ultimate build but it's certainly a build that stands out as an option, matches the fluff and provides something different. I think it's an option that should be available.

I played against Ork Gargants, Steel Legion and vanilla SMs. I also got comprehensively beaten in all 3 games. While I'm still getting my head around the GKs, the SE and SM players weren't the most experienced.

In all three games I was unable to force engagements that were in my favour. The lack of options to place blast markers, combined with BMs from teleporting, combined with no Inspiring, combined with low numbers, meant I was always on the back foot when looking to force engagements. Versus the SM I was at an equal strategy rating and therefore had no assurance that I would act first after setting up a favourable strike (of course, I lost the roll and was decimated).

How can a force which should excel in engagements be in this position???

I offer a couple of ideas:
* don't nerf infantry statistics...if they are too powerful (and I highly doubt they are), make them more expensive
* the option to have 1 Inspiring character in the whole army is RIDICULOUS. The Brother Captain should have have Inspiring. That would allow you to run every unit with 1 Inspiring and ONE unit with 2 Inspiring. For a force which is supposed to be the best at engagements in the game this is not OTT. Players will still be spending the points to get this.

Opinions?


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Wed Oct 14, 2015 6:10 am 
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Also putting some updates on my modelling thread: viewtopic.php?f=7&t=29249&start=0


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 Post subject: Re: Orders Malleus Grey Knights
PostPosted: Wed Oct 14, 2015 6:31 pm 
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Agree on the lack of Inspiring as a trait. Just because they don't have chaplains doesn't mean they should be short changed.

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