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Fluff/Game Question: Warlord Sub-Classes???

 Post subject: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Oct 28, 2014 7:06 pm 
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Ok just a question here about the subclasses of the Warlord Titan

Quote:
Eclipse
The Eclipse Class Titan is a lighter version of the more common Death Bringer. An Eclipse Warlord is deployed if more staying power is needed than a Reaver Class Titan can provide but a Death Bringer is not available or needed. They are typically armed with Volcano Cannons, Gatling Blasters, and Apocalypse Missile Launchers.

Death Bringer
The Death Bringer Class Titan is the most common configuration of Warlord Class Titans and are equipped with a variety of weapons that can be used for a multitude of battlefield roles.

Nightgaunt
The Nightgaunt Class Titan is a variant of the standard Warlord pattern designed mainly to hunt down enemy Titans and destroy them in close combat. Nightgaunts are faster then other Warlord patterns, always equipped with one or two Titan Close Combat Weapons or lighter, short-ranged firepower.

Nemesis
The Nemesis Class Titan is fielded if brute power is required. These machines excel in long-range firepower and siege warfare but possess poor manuverability. Usually foregoing close-ranged weapons, they sometimes will nonetheless field a single Titan Close Combat Weapon to discourage any deepstrikes by enemy forces. Nemesis Warlords are typically equipped with a mix of Quake Cannons, Volcano Cannons, Inferno Guns, Plasma Destructors, and Apocalypse Missile Launchers.


Ok with the above I'm trying to fit them to the Epic Armageddon Titans. It would seem to my uneducated eye that the "standard" Warlord that is available to just about every Imperial list would fit into the "Death Bringer" subclass (2x Turbolaser Destructor, Gatling Blaster, Volcano Cannon). Yes|No|icanhazcheezeburger?

The origional EA rule book had an alternate loadout of the warlord titan that came with a power first, deathstrike missile, Gatling blaster, and AML. That seems rather like the "Nightgaunt", no?

any thoughts on that?

Also were there anything similar ever put to paper on the other chassis?

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Mon Nov 03, 2014 9:18 pm 
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All I've got is this. Nothing on the new chassis so not very helpful other than looking cool.


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 12:06 am 
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Yep, I still have those cards and others and have Titans built to reflect them. 8)

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 8:46 pm 
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In the Adeptus titanicus rulebook page 38 they created a titan with 2 wepons on every hardpoint and called it a 'predator type' dont know if this is an actual class or just an example of building a titan this way


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 8:48 pm 
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8 heavy weapons but slow and limited manouevrability


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 8:49 pm 
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I don't know how this would translate to EA ruleset


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 10:00 pm 
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You just hold a slab of concrete 1 meter over the table and drop it on the opposing army :)

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 10:01 pm 
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You could allow warlords to exchange carapace weapons with +5cm speed (for Nemesis, 5 weapons and only 3 weapon systems).

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 10:09 pm 
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Quote:
You just hold a slab of concrete 1 meter over the table and drop it on the opposing army :)


haha that would definitely do it :)


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 10:35 pm 
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Hi!

I have those too. :)

Back in the day the titan's armament determined its speed and relative class. The more powerful weapons the higher it was categorized.

Still the best titan on titan rules ever made. ;)

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 10:41 pm 
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Quote:
Still the best titan on titan rules ever made.


I second that :)


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 10:51 pm 
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eye of the maelstrom wrote:
Quote:
Still the best titan on titan rules ever made.


I second that :)


Hi!

Ironically, we've been trying to emulate them with net epic ever since it started back in 1997....

...and AT1 still is KING! ;D

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Tue Nov 04, 2014 11:00 pm 
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Well i'm a newcomer here (should have joined years ago) and I would certainly like to assist in any AT/sm 1 related posts , maybe some help re-vamping of ruleset if ever this gets looked at :)


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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Wed Nov 05, 2014 10:51 pm 
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eye of the maelstrom wrote:
Well i'm a newcomer here (should have joined years ago) and I would certainly like to assist in any AT/sm 1 related posts , maybe some help re-vamping of ruleset if ever this gets looked at :)


Hi!

I'm thinking of doing this, but I have net epic gold and platinum projects that need to be attended to first.

But it is on my "to do" list. :)

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 Post subject: Re: Fluff/Game Question: Warlord Sub-Classes???
PostPosted: Mon Nov 10, 2014 2:55 am 
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I have a card cut out version designed to fit on train tables. Everything is 2d. Excellent stuff :)

Some silly bits though, anyone remember mutli weaponing a hardpoint?

I had a fav titan - 16 'cannon (4 per hard point) and camoline. Never worked as well as I hoped it would though!


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