Dwarf Supreme wrote:
I actually prefer the rules change regarding Void Shields. I didn't like how any weapon, even a lowly Bolt Pistol, could strip a Void Shield.
Well I guess since you put it like that, then its valid, after all, it was the same in AT/SM1.
However, the actual weapon descriptions in SM2/TL can be misleading at times. In a way, I kind of see them as abstract descriptions as firepower ratings are in Epic 40k. Some units armed with bolters only shoot 15cm to 25cm and have 0 save modifier, while others have a range of 50cm, and a -2 save modifier. Whats the difference? Higher quality bolters with better skill? I dont think so. I think there is a mix of weapons there, and the weapon name is just there to give someone something to refer to, especially when there are a few different weapon systems.
In AT/SM1, a bolter was a bolter and everyone used the same statline. In SM2/TL, bolters vary. That might as well be called Weapon X, Weapon Y, and Weapon Z. But thats abstract, and most peeps hate that. I really believe this was the beginning of the turn though in Jervis's mind when he started to lean to Firepower's rating in Epic40k. Its like, who cares what weapons are mounted on a battlewagon? They might vary, but the system generally has these kinds of weapons, and they unleash this much destruction... why bother with naming them, just sum them up.
Anyway, so back to SM2/TL - my only major beef with the rule change is that units arent compensated for the loss in power. They still cost the same. So I am still shelling out 750 I think for a Tactical Company that used to be able to bring down void shields, who now might as well be flicking boogers at them. Actually, Titans point costs should have increased, not the other units.
I think if you are playing smaller games involving a titan or two per side, then you have to play SM2 rules. If you are playing larger, Titan heavy games, then I guess TL rules.