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Doomstrike Missile Launcher

 Post subject: Doomstrike Missile Launcher
PostPosted: Mon Jan 11, 2010 9:17 am 
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Working on a homebrew variant of Epic and I came to the Warmonger's Doomstrike weapon.

It basically being 8 deathstrike missiles racked together ... though a different system do most epic games last more than 8 turns? Is it really worth keeping track of the ammo? Or would it be reasonable to say that the Emperor Titan has enough missiles to last the game?


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 Post subject: Doomstrike Missile Launcher
PostPosted: Mon Jan 11, 2010 9:55 am 
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I think it could fire 3 or more missiles/per turn
so it would be very usefull keepin track of the ammo
Quote: 

8 deathstrike missiles racked together

I thought it can choose between
warp, vortex and barrage missile

But maybe I am wrong here

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 Post subject: Doomstrike Missile Launcher
PostPosted: Mon Jan 11, 2010 8:36 pm 
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Quote: 

I think it could fire 3 or more missiles/per turn
so it would be very usefull keepin track of the ammo


I might consider that, I was originally just going to allow 1 shot a turn, given how powerful a barrage of barrage missiles could be.

Quote: 

Quote: 

8 deathstrike missiles racked together

I thought it can choose between
warp, vortex and barrage missile

But maybe I am wrong here


I was just using 'Deathstrike' as the generic term for all the big multi-warheaded missiles, as the Deathstrike used to be able to carry most of them as well ... so far mine can choose from Barrage, Haywire, Plasma, Stasis, Vortex or Warp, as long as you choose only one type per Doomstrike.





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 Post subject: Doomstrike Missile Launcher
PostPosted: Mon Jan 11, 2010 8:51 pm 
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"deathstrike" is a specific type of warhead.

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 Post subject: Doomstrike Missile Launcher
PostPosted: Mon Jan 11, 2010 9:27 pm 
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Quote: (zombocom @ Jan. 11 2010, 19:51 )

"deathstrike" is a specific type of warhead.

Uh well, thats news to me I guess ... I always took it to be the name for all missiles of that size.


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 Post subject: Doomstrike Missile Launcher
PostPosted: Mon Jan 11, 2010 9:44 pm 
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Quote: (zombocom @ Jan. 11 2010, 19:51 )

"deathstrike" is a specific type of warhead.

Only recently. In previous incarnations (and NetEpic), a Deathstrike Tactical Missile Launcher could have varying types of warheads.

NetEpic lists Warp, Barrage and Harpoon as possible options. I may be misremembering Vortex as an option. It was a long time ago.

Morgan Vening


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 Post subject: Doomstrike Missile Launcher
PostPosted: Tue Jan 12, 2010 10:47 am 
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I think you should say 8 missiles (1 per turn), as it is always possible to make games which last longer than tournament scenarios.

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 Post subject: Doomstrike Missile Launcher
PostPosted: Tue Jan 12, 2010 2:57 pm 
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Quote: (redsimon @ Jan. 12 2010, 09:47 )

I think you should say 8 missiles (1 per turn), as it is always possible to make games which last longer than tournament scenarios.

I'd agree with this.

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 Post subject: Doomstrike Missile Launcher
PostPosted: Tue Jan 12, 2010 9:18 pm 
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Quote: (nealhunt @ Jan. 12 2010, 13:57 )

Quote: (redsimon @ Jan. 12 2010, 09:47 )

I think you should say 8 missiles (1 per turn), as it is always possible to make games which last longer than tournament scenarios.

I'd agree with this.

Yeah, I think I'll go with this ... either your in a shortgame and ignore or forget to track ammo where it doesn't matter or a long game where you can.


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 Post subject: Doomstrike Missile Launcher
PostPosted: Wed Jan 20, 2010 2:16 am 
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I've only seen one used once and it was used similar to the Ordinatus Golgotha being able to fire up to two missiles per turn. In our games targets this important rarely see the 4th turn anyway!


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 Post subject: Doomstrike Missile Launcher
PostPosted: Wed Jan 20, 2010 1:40 pm 
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On the data sheet of the warmonger
you can fire 2 per green plasma counter
3 per red

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 Post subject: Doomstrike Missile Launcher
PostPosted: Thu Jan 21, 2010 4:55 am 
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Quote: (ulric @ Jan. 20 2010, 12:40 )

On the data sheet of the warmonger
you can fire 2 per green plasma counter
3 per red

Yep, beat me to it.

The Warmonger does not produce as much power as the Imperator so it is harder to get those 3 missile shots.

1 per round is ridiculous, Epic never runs 8 turns.  Hell, we have won and lost games on Turn 1.

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 Post subject: Doomstrike Missile Launcher
PostPosted: Thu Jan 21, 2010 5:38 am 
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So maximum 8 being able to fire up to 2 or 3 per turn? My homebrew does away with the power generation in Emperor classes, so yeah.


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 Post subject: Doomstrike Missile Launcher
PostPosted: Thu Jan 21, 2010 9:32 am 
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Quote: 

The Warmonger does not produce as much power as the Imperator so it is harder to get those 3 missile shots

Now, you have to throw light on me :;):
Quote: 

1 per round is ridiculous

I thought the same
Quote: 

Hell, we have won and lost games on Turn 1

:)
Dont tell me
But complaining loudly around helps you to get better dice rolls
Maybe the dice god gets pitiful with you :laugh:

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