Quote: (Reaver @ 13 Oct. 2008, 10:34 )
Suit yourself. I was only interested as I have a lot of time and effort involved in AT2. I collated all the development rules, queried stuff with the original authors, and re-wrote the whole thing to make the current version. I've also had 300+ playtest games. I do see problems with the game as it stands, and feel it needs a fair bit of work. I only asked to see what it was you didn't like about it.
Ok, I apologize for being rude. The rules are good, otherwise I wouldn't use them as a base for further development.
Some problems I have already pointed out (weapons having the same costs).
If you made that file, maybe you can answer some of my questions:
1.) Movement: How does it work? The difference between walking and striding speed indicates that it is more complicated than just choosing to move with any action. But it is not described in detail and I can't find an example.
2.) Knocking down void shields. How does it work? The example implies that a hit does not automatically knock down a shield, but the rules under void shields imply that it does. I think the former could be better, maybe a fixed armour value of 10 for void shields and a penetration roll result of 0 or better to knock one down.