Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

Rules for all the Leman Russ variants?

 Post subject: Rules for all the Leman Russ variants?
PostPosted: Sat Jan 21, 2017 7:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Aug 02, 2013 3:50 pm
Posts: 1900
Hi everybody,

I'm looking for rules for the less common Leman Russ variants. I've found some for the normal one, the Demolisher, Vanquisher, Executioner, and Exterminator. But what about the others, such as the Annihilator, Punisher, Eradicator, and Incinerator. Are there rules (probably fan-made) out there for Epic 40k, and where can I find them?

Thanks in advance!

_________________
Bits Blitz - The place to be for all your bits needs!

http://www.shapeways.com/shops/bitsblitz


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sat Jan 21, 2017 9:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 10, 2015 4:30 pm
Posts: 106
Location: Cieszyn, Poland
In Epic 40,000 magazine #2 are rules for Vanquisher, Executioner & Conqueror variants only. But in there is another article: Vehicle Variants by Jervis Johnson which adds couple more special abilities like anti-personnel, assault or shootier. There are no point costs for them however. The LR variants mentioned above were created with these rules and they cost the same as "vanilla" LRuss. If GW published more E40k magazines with new variants, I don't know.

_________________
++ DEATH FROM ABOVE! ++

From death comes hope, from desolation comes new beginnings, from the stars comes DEATHWING


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Thu Jan 26, 2017 3:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Aug 02, 2013 3:50 pm
Posts: 1900
I'm currently working on proxies for the Punisher (big gatling cannon turret), the Conqueror ('light' battlecannon), Eradicator (Nova cannon), and Incinerator (volkite weapon). And I need to figure out what kind of sponsons and hull weapons to give them.

Now for the Incinerator proxy I'm planning on giving it a pulse laser hull weapon and heavy machine guns on the sponsons (which are removable anyways). However, for the Punisher, Conqueror and Eradicator proxies I'm a bit in doubt as to what to give them. Any suggestions?

_________________
Bits Blitz - The place to be for all your bits needs!

http://www.shapeways.com/shops/bitsblitz


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Fri Jan 27, 2017 6:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 10, 2015 4:30 pm
Posts: 106
Location: Cieszyn, Poland
I'm sorry but I can't help with that, because I don't play the Imperial Guard (for me Astra Militarum doesn't exist ;) so I really don't know what is standard (or best) loadout with these LR variants.

_________________
++ DEATH FROM ABOVE! ++

From death comes hope, from desolation comes new beginnings, from the stars comes DEATHWING


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 5:13 am 
Brood Brother
Brood Brother

Joined: Fri Nov 07, 2014 12:44 am
Posts: 121
While this is a bit late, @malika2, I don't think the Epic 40K rules would have been much help for secondary weapons in any case: part of the abstraction of E40K is that you can lump all of the weapons into one Firepower statistic, and you only need something special for the really killy stuff (like quad/twin lascannon sponsons, deathstrike missiles, pulsars etc.).

As an example, in the core rules, not even Predator Annihilators (lascannons) and Predator Destructors (autocannon and heavy bolter sponsons) were differentiated: Predators simply had Firepower 2. (Though I secretly wonder why the Land Raider was so loved by the designers: with its two anti-tank shots, it was the most heavily-gunned non-war engine in the game!)


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 7:25 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 19, 2011 3:04 pm
Posts: 5484
Location: UK
This is one area of E40k that did need tweaking in my opinion, vehicle variants do need differentiating even if it's only things like predator annihilator anti tank specialisation, predator destructor basic tank etc.

It would be nice to have some ability to tweak formations with specialist vehicle weapons loadouts even if it's only tweaking firepower or abilities due to such weapons.

Something i'm considering playing with anyway.

_________________
Vanguard Miniatures

Link, http://vanguardminiatures.co.uk/

Stockist of:

Vanguard Miniatures
BattleGroup Helios
Onslaught Miniatures
Battlescene Designs
Pyrkol Gaming Markers
Gregster's Lab
Microworld Games
Troublemaker Games
Wasteland Games Studio


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 3:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 04, 2011 8:54 pm
Posts: 2233
Location: Cornwall
I know i had i had a set of custom vehicle design rules for Epic40k which included example stats for all the FW variants produced at the time - I think (looking at the index) it was "Vehicle Variants" in Epic40,000 Mag 2, pg 10.

I assume this doesn't cover them all MD?


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 4:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 8480
Location: Manalapan, FL
Thinking Stone wrote:
(Though I secretly wonder why the Land Raider was so loved by the designers: with its two anti-tank shots, it was the most heavily-gunned non-war engine in the game!)

Actually probably the only version of epic (since their inclusion in 1st edtion via White warf) that captures just how good Land Raiders are supposed to be in battle. The're way underwhelming in EA (not worthless but nothing special) and if memory serves 2nd as well.

_________________
The Artist Formerly Known As Marine Army Champion

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 7:21 pm 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2337
Location: UK
Vehicpe variant ruleshttp://cloud.tapatalk.com/s/58fcf070f137a/Vehicle%20Variants%20Rules.pdf
http://cloud.tapatalk.com/s/58fcf0843f729/Vehicle%20Variants%20-%20Leman%20Russ.pdf
http://cloud.tapatalk.com/s/58fcf08c05045/Vehicle%20Variants%20-%20Destroyer%20Leman%20Russ.pdf

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 8:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 8480
Location: Manalapan, FL
Nice one kyrt. wasn't there a thread trying to capture and collate all these rules?

_________________
The Artist Formerly Known As Marine Army Champion

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 9:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 04, 2011 8:54 pm
Posts: 2233
Location: Cornwall
Thanks Kyrt.

Though it has reminded me of one of the things which always bugged me most about the E40k rules - Stat lines = "same as basic troop" except this special rule which modifies the stat line :{[] I'm sure back in the day i re-wrote a ref sheet for marines with all the special modifications incorporated. :)


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 10:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 19, 2011 3:04 pm
Posts: 5484
Location: UK
Yes I hated that as well it was just GW being lazy not printing the modified stats I mean no one would actually write "same as basic troops" plus whatever on their stat sheets would they? I just worked out the actual stats and wrote them on my sheets.

Although in the end because I played the game so much I could remember the stats without needing to refer to the sheets in a lot of cases.

Did I mention I love this game. :)

_________________
Vanguard Miniatures

Link, http://vanguardminiatures.co.uk/

Stockist of:

Vanguard Miniatures
BattleGroup Helios
Onslaught Miniatures
Battlescene Designs
Pyrkol Gaming Markers
Gregster's Lab
Microworld Games
Troublemaker Games
Wasteland Games Studio


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Sun Apr 23, 2017 11:55 pm 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2337
Location: UK
Possibly Jimmy there was another thread with rules collated, I lose track. Pretty sure i have uploaded a lot more than this before though, and probably more than once :)

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Mon Apr 24, 2017 7:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 19, 2011 3:04 pm
Posts: 5484
Location: UK
I did compile a lot of links in the sticky at the top of the E40k page but haven't updated it in a long time due to vanguard taking up all my time. The thread was supposed to be the one stop shop for all E40k updates, fan rules, army list links etc but was never fully completed.

_________________
Vanguard Miniatures

Link, http://vanguardminiatures.co.uk/

Stockist of:

Vanguard Miniatures
BattleGroup Helios
Onslaught Miniatures
Battlescene Designs
Pyrkol Gaming Markers
Gregster's Lab
Microworld Games
Troublemaker Games
Wasteland Games Studio


Top
 Profile Send private message  
 
 Post subject: Re: Rules for all the Leman Russ variants?
PostPosted: Mon Apr 24, 2017 12:30 pm 
Brood Brother
Brood Brother

Joined: Fri Nov 07, 2014 12:44 am
Posts: 121
On the topic of über-Raiders: they must have some pretty excellent STCs for those sponsons, I always thought a dedicated anti-tank turret on a Predator looked more impressive :P Of course, Predator autocannons were bit scarier in WH40K 2E! Thank ye for the pages too, @Kyrt!

I actually quite like the simplicity of a system where you can say 'basic troops + (special rule)': it has a certain elegance that's very appealing. Representing all the Chaos Space Marine God-dedications and differentiating a few of the Eldar Aspects are probably the two poorest coverages, I guess (but even so, it seems like only Banshees or Dragons really miss out!).

If you did want more complexity, though, I think the way to go would be to modify things in the direction of EA: it would be easy to replace the E40K Close Combat with EA-style combat, allowing things like power swords to be represented as something different. Distinguishing between AP and AT firepower could be done quite easily too, whilst retaining the use of the Firepower chart method. E40K really is a remarkable engine for customisation!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net