Happy anniversary, Epic 40K! I must admit, having only dabbled in it, it still seems as interesting and unique as it always has to me. Some of those mechanics could easily be used in games with absurd numbers of plastic soldiers like, say, WH40K Apocalypse games...
The Morale system for determining game objectives always seemed like a nifty idea, too.
Thank ye for those with 1:1 scale battle experience for providing an interesting perspective, as usual! I do quite like the EA suppression and initiative system for reasons already mentioned here (including the fact that you can still do something if your unit fails the roll; even if your unit is broken, it can do something, though I'm surprised people don't complain more about how hard it can be to rally!). I suppose one point might be that modern professional militaries would likely have better Initiative than the Imperial Guard do.
One thing I like about E40K that EA lacks is the HQ chain of command system. I wonder if Legion 4 or others has experimented with systems to try to represent chain of command realistically (beyond what's already in the basic rules)?
For order counters, Legion 4, what exactly do you mean? As in, putting out hidden order counters for all formations at the start of the turn?
Long live E40K! (In fact, some fellow Epicists living not so far from me are almost exclusively E40K players)