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ToEG 2014 - Madd0ct0r's Chaos Titans and Engines

 Post subject: ToEG 2014 - Madd0ct0r's Chaos Titans and Engines
PostPosted: Thu May 03, 2012 8:53 am 
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My ongoing attempts to build and paint a Chaos titan legion and a planet's worth of Dark Ad-mech demon engines. This list started in 2012, took a brief hiatus for 2013 and is now back with a vengeance!

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This first section will be for models I'll need to playtest the Stygian Abyss Demon Engine list, and very possibly some chaos titans too.

Current WIPS (bear in mind i have to build these as well)

3 of the smaller engines = 500points:

Nurgle (chem mortar or rot cannon) and Khorne (doom blaster):

Image

Primed Demon Engne Bomber (15o points) and WIP Spacecraft (points to be decided :) )

Image

Just finished, pre priming Tzeenesh (Beam of Light or castgator cannon)

Image

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Last edited by madd0ct0r on Sat Jan 04, 2014 1:05 pm, edited 3 times in total.

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Sat May 12, 2012 4:47 am 
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OK:

Lesser demon engines:

Have:
2x Nurgles (rot cannon / chem mortar)
2x Deathstorm
2x Beam o light/ castigator cannon
1x Chainfist CCW
1x Hellblades CCW

need: arcane technology, Firestrom launcher

Need: greater demon engines, flyers, troops, AV demon engines, and a Great Spawn (or two)

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Sat May 12, 2012 2:25 pm 
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Very .. ah ... Chaosy ... ;D

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Thu May 24, 2012 7:49 am 
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Similar to their much smaller cousins the doomblaster, these Khornate tanks roll steadily across the battlefield, hammering the opposition with heavy shell after heavy shell. These shells rely on deadweight to punch through enemy armour, but explode into black needles amongst infantry. In the case of a direct hit, a red mist fills the air whilst the engine growls its approval. Their creator refers to them as 'Gorebreather' and 'Goreblaster' respectively.

Image

Also tied to Khorne is this demon engine, known amongst its acolytes as 'The Red Wake'. Advancing through walls of fire, two small cannons pepper the opposition whilst the twin mounted chopping blades scream their admiration for the Blood God. The two servo arms are used to gather enemies into its whirling embrace.

(still unfinished, need to detail the fire sections and the windows)
Image

Based off the same chassis, but this time dedicated to Slaanesh, this super heavy tank has manifested powerful jaws. Unlike it's Khornate brother, these claws are better suited to puncturing and corrupting the larger war engines, even titans. The 'Schadenfreude' exists only for that moment when it can feast on the essence of a worthy fallen adversary.

(stills needs windows finishing)
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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Thu May 24, 2012 8:07 am 
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Nurglite engines often rely on huge tanks of foul liquids for ammunition. Either fired in a high precision stream over vast distances, or emptied out over the foes in a broad area there are few things more disruptive to a formation. These engines have not been carriers of Nurgle for long, and are only just developing the growths and damage that mark most such engines. They have no names and trail despair in their wake.

Image

[I] It is currently unclear whether these machines are bound to Tzeentech or Slaanesh, but the single heavy bore cannon they bear suggests the former. It appears that under the pressures of warfare even cargo haulers were pressed into use as gun platforms, with the spindly limbs growing under the demon's influence. 'Octagath' and 'Hexagath' are now far removed from what they once were and skitter across the battlefield like soldier drones from a monstrous hive.

(unfinished, see below. I might need to repant them since the purple wash muddied the green up so badly)

Image
Image

I really need help with these windows – the easy option is black, with reflective and earth-sky highlights also possible. But these are demon engines, their 'eyes' should be more characterful then that. Any ideas?
Image

Finally, a tzeentechian Firewhale guards the sky, raining unnatural warpfire down upon those who meddle in the ways of the present.

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Tue Jun 05, 2012 12:07 pm 
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who thought earth sky could be this simple?
(bear in mind it took 2 years for me to discover drybrushing...


Image

Image

that makes 8 finished war engines* - lesser demon engines. = 1704 points, 32 DC for this month and the last two. bingo!

*I'll keep tweaking the flyer.

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Tue Jun 05, 2012 12:43 pm 
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Some very intersting shapes and forms here

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Tue Jun 05, 2012 6:40 pm 
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Very imaginative

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 Post subject: Re: ToEG 2012 - Madd0ct0r's Chaos Engines
PostPosted: Tue Jul 24, 2012 3:36 am 
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I'm going to have to play a semi joker this month.

I have finished painting two Tzeentechian skimming warpfire spewing lesser engines, but I hate the way the paintjob* has come out, so they'll be getting redone.

I've also finished a greater engine (twin nurgle cannons) but all my paints are packed so nothing more will be happening until I've landed back in the UK and got a flat and some spare time.

Lastly, I have decided what chassis to base the thrice damned HUGE engine on, but the build hasn't started yet: Image

*yes, even by my own standards they're pretty ugly

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 Post subject: Re: ToEG 2013 - Madd0ct0r's Chaos Engines (formerly 2012)
PostPosted: Tue Jan 22, 2013 8:40 pm 
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Tzeenchian Fire Spewers:

Even after repainting, they still look pretty terrible. um, help?

Image

Image


Fortunetly, the Greater Demon Engine of Nurgle has been an easier beast:
Image
Image

And the whole oily family together (I might need to go back and touch up the smaller ones now!)
Image

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 Post subject: Re: ToEG 2013 - Madd0ct0r's Chaos Engines (formerly 2012)
PostPosted: Tue Jan 22, 2013 11:49 pm 
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Cannon looks good, not sure what to recommend on the tzeentch though. Neatening up some the mould lines/joins and geting flatter paint on might help?

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 Post subject: Re: ToEG 2013 - Madd0ct0r's Chaos Engines (formerly 2012)
PostPosted: Mon Jan 28, 2013 8:57 pm 
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Try a tan undercoat beneath the yellow to get a better covering.

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 Post subject: Re: ToEG 2013 - Madd0ct0r's Chaos Engines (formerly 2012)
PostPosted: Wed Jan 30, 2013 11:21 pm 
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What could be in the works?

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 Post subject: Re: ToEG 2013 - Madd0ct0r's Chaos Engines (formerly 2012)
PostPosted: Fri Feb 01, 2013 10:03 pm 
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A south-park incarnation of a keeper of secrets?

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