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 Forum: Tournaments, Conventions and Meet-ups   Topic: Epic UK: Winter Warmer 2019

Posted: Wed Dec 05, 2018 3:42 pm 

Replies: 9
Views: 328


Getting there & Parking. There is nearby on street parking, and the venue is within walking distance of Bristol Temple Meads train station. Address is 45 King Street, BS1 4ER to be precise Just a warning for people travelling by car, because I've got caught out by this in previous years... Near...

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Mon Nov 26, 2018 1:07 pm 

Replies: 12
Views: 368


Personally I think the three Land Raider formation works better, by still having plenty of punch but being cheap enough to take. Something we discussed after the game but forgot to write down is the possibility of adding a Deathwing Land Raider upgrade, either by adding a fourth model or bumping the...

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 6:59 pm 

Replies: 12
Views: 368


More from Richard: Comments about the Nurgle armies used and their units. Nurgle's rot: The new version of Nurgle's rot seems pretty good. Daemons always appear quite tricky to use and remembering to bring them in is very easy to forget. The new rule doesn't help with any of those issues but being a...

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 5:59 pm 

Replies: 12
Views: 368


Richard's feedback: The first game I was testing out a new rule for DA called co-ordinated teleport, it allows teleport units to come down in the same activation as planetfall troops from a spaceship so long as they come down within 15cms of a teleport homer. (Dark angels have quite a few of those.....

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 5:44 pm 

Replies: 12
Views: 368


Death Guard 0.6.2: viewtopic.php?f=82&t=32848
Dark Angels 1.95: viewtopic.php?f=73&t=32991

 Forum: NetEA Chaos   Topic: Death Guard v0.5-0.6

 Post subject: Re: Death Guard v0.5-0.6
Posted: Sun Nov 25, 2018 5:43 pm 

Replies: 55
Views: 4057


0.6.2 is now up in the first post, see http://ijw.on-rev.com/armyforge_temp/ch ... g062_NETEA for list-building.

 Forum: NetEA Chaos   Topic: Death Guard v0.5-0.6

 Post subject: Re: Death Guard v0.5-0.6
Posted: Sun Nov 25, 2018 5:33 pm 

Replies: 55
Views: 4057


0.62 batrep up, updated army to follow...

viewtopic.php?f=84&t=33744

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 5:27 pm 

Replies: 12
Views: 368


My Death Guard thoughts: Nurgle's Rot - three formations had Nurgle's Rot, due to the Lord of Contagion Supreme Commander, Daemon Prince and the 40pt upgrade to give it to the Blightlords. Over the game, above-average rolling gained 6-7 points into the Daemon Pool. Given the investment in the Blight...

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 5:06 pm 

Replies: 12
Views: 368


TURN THREE DA win strategy roll. DA Devastators SUSTAIN into the AAC, killing four Vindicators due to crossfire. DA GM's Ravenwing RETAIN to ENGAGE the SC's Retinue, Retinue loses. DG Fester ADVANCEs and breaks the White DW again, I think killing one as well. DG Prince's Retinue RETAINs, summoning ...

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 4:58 pm 

Replies: 12
Views: 368


P.S. DA Devastators went into Overwatch at some point, in preparation for teleporters. TURN TWO DG bring in the Blightlord Terminators on the right flank near the Black DW, along with the second Zombie formation. DG win strategy (woo!). DG fresh Zombies ENGAGE the Black DW with supporting fire from ...

 Forum: EA Battle Reports   Topic: Death Guard 0.62 vs Dark Angels 1.95

Posted: Sun Nov 25, 2018 4:35 pm 

Replies: 12
Views: 368


Richard and I got a playtest game in yesterday, trying out assorted changes in these two lists. DEATH GUARD LIST 062 Daemon-heavy, 3000 POINTS Death Guard (NetEA V0.6.2) ================================================== PLAGUE MARINE RETINUE [465] 7 Plague Marines, Death Guard Daemon Prince, 3 (Bea...

 Forum: NetEA Adeptus Astartes   Topic: NetEA Dark Angels (v1.96 and v1.97b)

Posted: Sat Nov 24, 2018 10:07 pm 

Replies: 56
Views: 6019


Richard and I got one and a half games in today, I'm hoping to get a batrep up tomorrow. Initial thoughts after the games (more detail to come): Land Speeder Vengeance - this upgrade is a no-brainer. A 50% increase in AP firepower and 200% increase in AT firepower and increased FF for 50pt per forma...

 Forum: NetEA Chaos   Topic: Death Guard v0.5-0.6

 Post subject: Re: Death Guard v0.5-0.6
Posted: Thu Nov 22, 2018 8:39 pm 

Replies: 55
Views: 4057


I know what you mean, but for me that would have the opposite effect - by making it less likely, you're actually making the end result more swingy. Note that this version of Nurgle's Rot is only on the Supreme Commander, Daemon Prince and a formation upgrade with an increased price, this won't be al...

 Forum: NetEA Chaos   Topic: Death Guard v0.5-0.6

 Post subject: Re: Death Guard v0.5-0.6
Posted: Wed Nov 21, 2018 11:07 pm 

Replies: 55
Views: 4057


A cleaner and more thorough version of the Nurgle's Rot rule: Nurgle's Rot (Plaguebearer formation version 062) Nurgle's Rot is a pestilential disease from the warp that turns the infected into Plaguebearers. If a formation with Nurgle’s Rot assaults or is assaulted, roll a d6 for each enemy unit th...

 Forum: NetEA Chaos   Topic: Death Guard v0.5-0.6

 Post subject: Re: Death Guard v0.5-0.6
Posted: Mon Nov 19, 2018 5:03 pm 

Replies: 55
Views: 4057


Can't say I see the need for a cheap zombie core formation. One of the weaknesses of the list is the small activation account, but it's countered by more resilient and durable elite formations. The list can already easily fit three of the formations (2 in support and one from the plague ship.) Not ...
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