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 Forum: NetEA Orks   Topic: Gargant Big Mob list development

Posted: Sun Dec 27, 2015 4:38 am 

Replies: 680
Views: 168415


I have always played that they are rolled the first time the gargant needs them. Everything else, the randomness is rolled when it is used. The same would be true of the gargants. Because they get a random number of shields, but cannot recover them, there's no reason for them to get rerolled in late...

 Forum: NetEA Tyranids   Topic: Ex-BioTitan List

Posted: Wed Jul 29, 2015 3:59 am 

Replies: 12
Views: 7553


TL:DR Version: I would object. Make your own damn list. I would object. Pretty sure there are no Squatters Rights for Intellectual Property. If you want to create your own list, with your own rules and background, you're welcome to do so, that's what I did after all. You may not, however, simply tak...

 Forum: 6mm (and 8mm)   Topic: New Warhammer 40k FFG Game - Forbidden Stars - Minis

Posted: Sun Jul 19, 2015 1:05 pm 

Replies: 28
Views: 10026


So i took a few photos of the Forbidden Stars figures so that people can compare scales Orks http://i35.photobucket.com/albums/d194/jaggedtoothgrin/random%20stuff/P1010001_zpsbbxqucka.jpg Chaos http://i35.photobucket.com/albums/d194/jaggedtoothgrin/random%20stuff/P1010005_zpsgutornui.jpg Eldar http:...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Troublemaker Games 6mm Range

Posted: Sun Jul 19, 2015 7:12 am 

Replies: 2176
Views: 482094


tzeentch is early puberty, slaanesh is late teens

 Forum: NetEA Orks   Topic: 2015 - Ork Playtest Proposals

Posted: Sat Mar 07, 2015 1:03 am 

Replies: 82
Views: 18153


I don't understand how this FB spam is suddenly a problem, and that a 65% win ratio army is such a threat to game balance as to justify ruining peoples builds. Especially when compared to the responses I got when trying to adjust an army that is more broken in the exact same ways where solving that ...

 Forum: Other Scale Wargames (15mm and larger, and other scales)   Topic: infinity, deadzone, dystopian wars or mutant chronicles

Posted: Sun Dec 21, 2014 10:25 am 

Replies: 14
Views: 5595


Deadzone is mantics equivalent to necromunda. Like all mantic products, it is adequately functional but somehow soul-less and without charm. If you want to play necromunda, but for one reason or another, don't want to actually play necromunda, that's your best option I guess. As it stands, I can thi...

 Forum: General Science Fiction Wargames (10mm, 6mm and smaller)   Topic: Robotech RPG Tactics

 Post subject: Re: Robotech RPG Tactics
Posted: Wed Dec 03, 2014 11:06 pm 

Replies: 12
Views: 6288


Ok, so the run down is this: Palladium are currently a year late on delivering their Wave1 product. They "finished" sending out all their North American Backer products (I say "finished" because the timeline is actually bogus and at the time they still had many canadian backers s...

 Forum: General Science Fiction Wargames (10mm, 6mm and smaller)   Topic: Robotech RPG Tactics

 Post subject: Re: Robotech RPG Tactics
Posted: Wed Dec 03, 2014 7:17 am 

Replies: 12
Views: 6288


"finally" if you live in america, or buy from america. if you're a backer from, say, australia, your wave 1 pledge wont arrive for atleast another two months, more likely to be four or five. wave 2 pledge may never show up at all. Also, the models are apparently really poor quality, badly ...

 Forum: Trade Site Notices   Topic: Combined Trade thread

 Post subject: Re: Combined Trade thread
Posted: Fri Sep 19, 2014 10:50 pm 

Replies: 20
Views: 6779


Will take Hornets, Painted Kommandos, and Unpainted Grotz thanks

 Forum: Wargames Trades   Topic: Eldar stuff for sale/trade

Posted: Tue Sep 09, 2014 9:39 am 

Replies: 19
Views: 4612


Nah I'll have to let them slide.
With the Firestorms, they're an "I can always use more jetbikes, and I'm paying for postage already" sort of thing, but they're not really worth paying postage for on their own.

 Forum: Wargames Trades   Topic: Eldar stuff for sale/trade

Posted: Sun Sep 07, 2014 2:16 am 

Replies: 19
Views: 4612


Seconds on any firestorms, (in which case, I'll also take the jetbikes)

 Forum: NetEA Adeptus Mechanicus   Topic: Playtest Changes

 Post subject: Re: Playtest Changes
Posted: Thu Mar 06, 2014 12:33 am 

Replies: 121
Views: 58417


as it currently stands, a reaver takes 3 plasma cannons. it gets 9 shots, at 675 points a reaver takes 1 Plasma Destructor, 1 plasma cannon, and 1 plasma blastgun. it gets 9 shots at 675. However, it gets 4 shots at better range, and 2 shots at worse range. a reaver takes 1 Plasma Destructor, 1 plas...

 Forum: NetEA Adeptus Mechanicus   Topic: Playtest Changes

 Post subject: Re: Playtest Changes
Posted: Wed Mar 05, 2014 8:21 am 

Replies: 121
Views: 58417


because your numbers ignore range, and gloss over the slot use. My numbers, which do not, showed that taking a plasma destructor and making up the point difference with plasma blastguns (and cannons where available) was atleast a comparable, if not a better use of slots/points than taking the equiva...

 Forum: NetEA Adeptus Mechanicus   Topic: Playtest Changes

 Post subject: Re: Playtest Changes
Posted: Wed Mar 05, 2014 3:22 am 

Replies: 121
Views: 58417


25 points to "have your range all over the board" is not a fair assessment. you get a boost in range on the majority of your shots, for an equal drop in range in a minority of shots. thats an improvement. especially when you factor in the flexibility afforded by slow fire. You paid 25 poin...

 Forum: NetEA Adeptus Mechanicus   Topic: Playtest Changes

 Post subject: Re: Playtest Changes
Posted: Tue Mar 04, 2014 11:51 pm 

Replies: 121
Views: 58417


Sometimes those two shots would be worth an extra activation Sometimes you already have as many extra activations as you can buy and it doesnt matter if the 100 points would be better off in sentinels because you cant take them anyway. but unless you're aiming for "most plasma shots possible&qu...
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