Author |
Message |
Forum: Epic Armageddon Topic: Suppressed Units in Steel Legion Infantry Company |
taiaha |
Posted: Wed Sep 13, 2017 7:12 pm
|
|
Replies: 2 Views: 1660
|
Ahh, thanks... I was looking in the Shooting FAQ, didnt think to look further down. |
|
|
Forum: Epic Armageddon Topic: Suppressed Units in Steel Legion Infantry Company |
taiaha |
Posted: Wed Sep 13, 2017 2:23 pm
|
|
Replies: 2 Views: 1660
|
We had a question come up in our last game that I wanted to check on. In a Steel Legion Infantry Company, the number of autocannon shots equals half the number of units. If I have 10 units and 4 BM do I: a) suppress the back 4 units who have Range and LOF and then calculate the number of shots from ... |
|
|
Forum: NetEA Squats Topic: Squats: Thurgrimm Strongholds 1.6.1 (Finally!) |
taiaha |
Posted: Wed Sep 13, 2017 3:28 am
|
|
Replies: 62 Views: 53505
|
I got in another game with 1.6 list on the weekend vs Paradox's Guard. My list was: Warrior +Thunderfire +Warlord/Grand warlord +Extra troops Thunderers +Thunderfire Berserkers +Robots Bikes Gyros Gyros Overlord +AA Overlord +AA Goliaths Land Train +Mortar +3 Berserker cars +AA Paradox took: Regimen... |
|
|
Forum: NetEA Squats Topic: Squats: Thurgrimm Strongholds 1.6.1 (Finally!) |
taiaha |
Posted: Mon Aug 28, 2017 3:24 am
|
|
Replies: 62 Views: 53505
|
I did end up writing the batrep from Atension and my game a few weeks ago. http://www.taccmd.tacticalwargames.net/viewtopic.php?f=84&t=32544 I think the list is pretty close to being respectable without being overpowered. I'm actually finding the gyro's pretty solid with the new stats and re-int... |
|
|
Forum: EA Battle Reports Topic: 5k LatD Redux 0.3 vs NetEA Space Marine - 2017-07-29 |
taiaha |
Posted: Fri Aug 04, 2017 2:30 pm
|
|
Replies: 6 Views: 2178
|
great batrep, the photos really show the action unfolding. Cant imagine trying to squeeze 5K on a 4x6 table.. |
|
|
Forum: EA Battle Reports Topic: Squats 1.6.1 vs Vior’la Tau 1.8a |
taiaha |
Posted: Sun Jul 30, 2017 4:41 pm
|
|
Replies: 6 Views: 2506
|
Thoughts on the game: Firstly, I was lucky to get away with a 0-0 draw. A couple failed Tau activations and poor shooting by the AX-1-0 robbed Atension of a sure win. His Planetfalling Manta landed in the perfect position to smash me and kept me on the back foot from then on. Atension did a great jo... |
|
|
Forum: EA Battle Reports Topic: Squats 1.6.1 vs Vior’la Tau 1.8a |
taiaha |
Posted: Sun Jul 30, 2017 4:29 pm
|
|
Replies: 6 Views: 2506
|
Turn 3 – Tau win Initiative Tau Manta Advance and shoot at Thunderers – kill 2 rhinos, 1 thunderer, 1 warrior (+5BM) Squat Thunderer Marshal, move thunderfires back behind remaining Rhinos, and remove 2BM (3BM remaining) Tau Supremacy suit Sustain on Bikes – kill 3 bikes, 1 trike. Remaining 1 bike b... |
|
|
Forum: EA Battle Reports Topic: Squats 1.6.1 vs Vior’la Tau 1.8a |
taiaha |
Posted: Sun Jul 30, 2017 4:25 pm
|
|
Replies: 6 Views: 2506
|
Turn 2 – Tau win Initiative Tau Manta Sustain on Land Train – strip Void Shield, +2DC damage. Land Train broken with only 1DC remaining, retreats behind hill to try hide from everything else. hiding.jpg Squat Land Train with 1DC remaining would hide for the rest of the game.. Tau Hammerheads retain,... |
|
|
Forum: EA Battle Reports Topic: Squats 1.6.1 vs Vior’la Tau 1.8a |
taiaha |
Posted: Sun Jul 30, 2017 4:17 pm
|
|
Replies: 6 Views: 2506
|
Turn 1 – Tau win Initiative Tau SpaceCraft – 2 pinpoint ground attack – Miss Overlord (1BM) One DC against Goliaths (2BM, which suppresses one of the Goliaths). Manta drops as shown and deploys Firewarrior Cadres 1 & 2. manta.jpg Tau retain with Firewarriors 1 – Assault Squat Warriors and declar... |
|
|
Forum: EA Battle Reports Topic: Squats 1.6.1 vs Vior’la Tau 1.8a |
taiaha |
Posted: Sun Jul 30, 2017 4:11 pm
|
|
Replies: 6 Views: 2506
|
Took the 1.6 Squat list for a run against Atensions Tau a couple days ago. Lets see how that went... Squats Warriors + Extra Troops + Warlord + Grand Warlord 375 Thunderers +2 Thunderfires 300 Berserkers +3 Robots 325 Bikes 225 Gyrocopters 200 Gyrocopters 200 Overlord +AA Pintel 275 Overlord +AA Pin... |
|
|
Forum: NetEA Squats Topic: Squats: Thurgrimm Strongholds 1.6.1 (Finally!) |
taiaha |
Posted: Fri Jul 28, 2017 5:08 pm
|
|
Replies: 62 Views: 53505
|
I managed to get in a game this week vs Atension’s Tau, still trying to find time to write the batrep. Basically ended 0-0 on turn 4, with Tau comfortably winning the tie-breaker on points. (and 3 crucial failed activations late in the game cost him the win) Atension targeted the Overlords pretty he... |
|
|
Forum: NetEA Squats Topic: Squats: Thurgrimm Strongholds 1.6.1 (Finally!) |
taiaha |
Posted: Thu Jul 06, 2017 3:00 am
|
|
Replies: 62 Views: 53505
|
Our FLGS was closed a couple months for renos and that combined with real life has meant I've only had one game with Squats recently. I played vs Nids (ultimate grudge match). we had to call it at 0-0 after turn 3. Turn 4 would have been interesting - could have gone either way, but I suspect the Ni... |
|
|
Forum: EA Battle Reports Topic: DE 2017 ver 1.1 VS Squats 1.6.1 |
taiaha |
Posted: Mon May 01, 2017 9:10 pm
|
|
Replies: 6 Views: 2225
|
Agree - that is a great looking table. Sad to see the Squats getting destroyed so thoroughly. I'd tend to run at least another formation - maybe splitting your Overlords to help with activation count, then using their firepower to help prep for engagements. I didnt see a SC in your list - you need a... |
|
|
Forum: Epic Armageddon Topic: 2 questions on Assaults |
taiaha |
Posted: Tue Mar 21, 2017 3:39 pm
|
|
Replies: 8 Views: 3236
|
1) It does not, counter-charges aren't "moves" like those that are part of activations. They aren't subject to overwatch nor can they benefit from the +5cm for being on a road as that language is referencing activation moves. They do, however, take dangerous terrain terrain tests as that ... |
|
|
Forum: NetEA Squats Topic: Official Feedback and Battle Reports for 1.61 |
taiaha |
Posted: Sun Mar 19, 2017 8:08 pm
|
|
Replies: 20 Views: 15628
|
Suggest have CC on Landtrain capped at 4+. Adding more Berserker Cars should let you roll more dice (which they do) but I don't see how we can justify 2+ CC. A few more people have mentioned this. Are the land trains with their 15cm move really tearing things up in CC? Or is it just an impression f... |
|
|
Sort by: |