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 Forum: NetEA Tyranids   Topic: New Tyranid COmbined Special Rules Part #2

Posted: Wed Apr 27, 2011 3:59 am 

Replies: 103
Views: 19580


Sorry folks been out of town working, and no I didn't have internet connection. I will get caught real quick here and get the latest updates up ASAP.

Looks good Arkturus

Sorry for the delay

Jaldon

 Forum: EA Strategy, Tactics and Army Lists   Topic: mossinians- what's the trick

Posted: Fri Apr 08, 2011 6:56 am 

Replies: 14
Views: 3257


All the Siege Armies have a basic style of play, soak up and counter-attack. This doesn't mean they cannot force the issue, it does mean they have to do it in a different way then most armies. Rule #1 Artillery: Gotta have it as they are the 'Queens' of these style of armies chess pieces. A Steel Le...

 Forum: NetEA Tyranids   Topic: New Tyranid COmbined Special Rules Part #2

Posted: Fri Apr 08, 2011 6:17 am 

Replies: 103
Views: 19580


So much to cover and so little time............................ Tunneler first as it is by far the easiest to cover. I said 'I hope no one has any complaints' as this is an issue best covered by the ERC as it applies to other lists also. The Nid list IS NOT the place to cover it. Fo rnow the rule, a...

 Forum: NetEA Tyranids   Topic: New Tyranid COmbined Special Rules Part #2

Posted: Wed Apr 06, 2011 3:00 am 

Replies: 103
Views: 19580


The spawning rule has been re-written. Simple Response to the wordy complaint: Compared to the Chaos rules for summining? Simply put, spawning, like summoning, is a difficult concept to put down into words but dead simple to explain to someone when you have them standing right next to you. Tie Break...

 Forum: NetEA Tyranids   Topic: New Tyranid COmbined Special Rules Part #2

Posted: Tue Apr 05, 2011 12:33 am 

Replies: 103
Views: 19580


Tyranid Proposed Special Rules (Unified) Initiative:1+ Strategy:1 Hive Mind All Tyranid formations that contain synapse creatures get a +1 to their initiative when they rally. Expendable Expendable units do generate a blast marker when they are removed as casulties. This includes special effect weap...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Mon Apr 04, 2011 6:42 am 

Replies: 92
Views: 15465


what is wrong with my suggestion? (so far it seems to have been ignored utterly, so i've heard no reasons as to why) it seems to me to be the easiest rule to implement, and certainly the easiest to balance It hasn't been ignored it has been filed, by me, as a possible alternative. I fmy idea doesn'...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Sun Apr 03, 2011 5:06 am 

Replies: 92
Views: 15465


First off we have a simple mechanic that works eaisly on the gaming table thanks to the playtesting already done with straight resurrection spawning. While not perfect in its own right, tweeking it will not be a problem. Pretty much the same thing happened with the Chaos list when the Daemon Pool id...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Sat Apr 02, 2011 2:39 pm 

Replies: 92
Views: 15465


Is this a typo or a rules change? I thought the spawning rules you posted had formations rolling XD3 and getting spawn points both after rallies and regroups... More like a brain fart as I had so many ideas running through my head when I was typing this. I didn't re-read my post for typos like I no...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Sat Apr 02, 2011 4:47 am 

Replies: 92
Views: 15465


I think Jaldon's stated intent going in, to streamline the rules from the 9.2.1 standard to something that can be expressed in a couple sentances and can be balanced in months instead of years, is both noble and the correct way forward for the Tyranids. There is no reason they can't achieve tha Tyr...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Fri Apr 01, 2011 12:14 am 

Replies: 92
Views: 15465


How about this wording "For each swarm in the Tyranid Army the player must have a separate ‘spawning pool’, off table, designated for it. The player then places each destroyed Tyranid unit from a swarm in the proper spawning pool designated for that swarm. A Swarm must first spawn back, into pl...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Wed Mar 30, 2011 2:53 am 

Replies: 92
Views: 15465


That is what I like about this group, good ideas flow, even when mine aren't always that great ;D Gotta start somewhere sometimes........................ How about this for the rule. A swarm must first spawn back all the units in its dead pile before it can spawn units from another swarms dead pile....

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Tue Mar 29, 2011 4:01 am 

Replies: 92
Views: 15465


If you're going to have any kind of cross-swarm spawning then all the problems with BTS and Tie Breaker come back, so if you allow any of it you might as well allow all of it. I see I am going to have to explain the full rule for you to get where it is going. Right now Nid players have to keep the ...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Tue Mar 29, 2011 12:22 am 

Replies: 92
Views: 15465


The main issue that came up was the resurrection-only spawning. Because the Tau focused their firepower on one formation at a time, the other formations didn't get to spawn at all; I even had a Tervigon in a formation near a Brood Nest, and more than 30cm from the enemy (so 4d3 spawning!), but all ...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Tue Mar 29, 2011 12:15 am 

Replies: 92
Views: 15465


Jaldon, what are the play balance issues that you think merging causes? There are a number of problems that merging causes, play balancing the list being only one of the issues. Even further, Merging has been part of the Nid list almost from its inception so the game mechanic itself has been playte...

 Forum: NetEA Tyranids   Topic: 'Nid Thoughts

 Post subject: Re: 'Nid Thoughts
Posted: Mon Mar 28, 2011 4:44 am 

Replies: 92
Views: 15465


Is there some place to report battle results for Nids? Not at this time as the only thing really under full review right now are the special rules. in turn 4 the Nids rallied and spawned back to 3 nearly full strength Tyranid Swarms. and............. The Eldar player didn't like facing an army with...
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