Additional Rules Battlefleet Gothic
Heresy Marine Legions
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During the Horus Heresy, nine of the Emperor's Space Marine Legions turned to the
darkness and made war upon Ancient Terra. Though they were defeated by those
Space Marines who stayed by the Emperor's side, the Traitors were not destroyed,
only driven back to the Eye of Terror. Their forces have since fragmented into dozens
of marauding warbands, but there are a few units that hold together as the remainders
of their former Legions. These are terrible armies, ruthless and warped by millenia
in the Eye. When they venture into the material universe they leave a path of
desecration and destruction in their wake unlike any other. Their ships are less
numerous than they once were, but they are powerful vessels and many of the
Imperium's finest ships have fallen to their guns.
The rules below are optional additions to the Chaos Space Marine List
found here. They may only be used with your
opponent's consent and are in no way official (yet). If you choose to use these
rules, your entire fleet must made from a single list, you may not mix and match.
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EMPEROR'S CHILDREN
All Fleet Commanders must take the Mark of Slaanesh. No Marks other than Mark
of Slaanesh may be taken. All capitol ships and escort squadrons without fleet
commanders must take the Mark of Slaanesh for +25 points. Note that the effects
of the Mark are not cumulative; a ship within 15cm of two vessels with the Mark of
Slaanesh will not be reduced to -4 Ld.
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IRON WARRIORS
An Iron Warriors Chaos Fleet Master must take the Mark of Chaos Undivided. Iron
Warriors Chaos Space Marine Lords must take the Mark of Undivided at +20 points,
except one Chaos Space Marine Lord may take the Mark of Khorne at the normal
cost. If the Chaos Fleet Master is placed on a Battle Barge he may opt to exchange
the Battle Barge's torpedoes for a Nova Cannon at +30 points.
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NIGHT LORDS
No Marks of Chaos may be taken. Nightlords vessels may always make two teleport
attacks in one turn, rather than the normal limit of one. The second attack must be
directed at the same target. Night Lords vessels that attempt to disengage roll 3D6
and discard the highest roll.
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WORLD EATERS
All Fleet Commanders must take the Mark of Khorne. No Marks other than Mark of
Khorne may be taken. All vessels and escort squadrons without fleet commanders
must be given the Mark of Khorne at +20 points. All vessels will test for special
orders other than AAF on 3D6, discarding the lowest die.
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DEATHGUARD
All Fleet Commanders must take the Mark of Nurgle. No Marks other than Mark of
Nurgle may be taken. All capital ships and escort squadrons without fleet commanders
must be given the Mark of Nurgle at +20 points.
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THOUSAND SONS
All Fleet Commanders must take the Mark of Tzeentch. No Marks other than Mark of
Tzeentch may be taken. All capital ships and escort squadrons without fleet commanders
must be given the Mark of Tzeentch at +15 points. However, unless a vessel carries a
fleet commander, its re-roll may only be used on itself.
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BLACK LEGION
+++ACCESS DENIED+++INQUISITORIAL CLEARANCE LEVEL OMEGA-BLACK REQUIRED+++
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WORD BEARERS
A Word Bearers fleet may not take any Fleet Commanders. However, any Word Bearer's
capital ship or escort squadron may be given any Mark of Chaos.
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ALPHA LEGION
+++ACCESS DENIED+++INQUISITORIAL CLEARANCE LEVEL OMEGA-BLACK REQUIRED+++
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Mark of Nurgle Clarification:
If the mark of Nurgle is given to an escort squadron,
nominate one escort to recieve the additional hit point. The vessel must be
distinguishable from the other vessels in the squadron. The rule that the vessels
may not be boarded applies to all of the escorts in the squadron. This applies to
the Word Bearers as well as the Deathguard.
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Date: 22/08/2002
Submitted By: Glen Haase
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